bryant

Citizen
ServUO Version
Publish Unknown
Ultima Expansion
Age Of Shadows
Two different color stocking containers green/red.
The red stocking takes the cords just fine but the green wont work it puts all items I add to the container in one horizontal line. any thoughts on what might cause this considering they are both set to the same settings?

stocking containers:
using System;
using System.Collections;
using Server;
using Server.Multis;
using Server.Mobiles;
using Server.Network;

namespace Server.Items
{
    [Flipable( 0x2BD9, 0x2BDA )]
    public class GreenStocking : BaseContainer
    {

        public override int DefaultGumpID{ get{ return 0x103; } }
        public override int DefaultDropSound{ get{ return 0x42; } }

             public override Rectangle2D Bounds
            {
            get{ return new Rectangle2D( 25, 90, 68, 78 ); }
            }


        [Constructable]
        public GreenStocking() : base ( 0x2BD9 )
        {
            ItemID = Utility.RandomList( 0x2BD9, 0x2BDA );
                    Name = "A Green Stocking";
                    Hue = 0;
            Weight = 1.0;
        }



        public GreenStocking( Serial serial ) : base( serial )
        {
        }

        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );
            writer.Write( (int) 0 ); // version
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();
        }
        }

    [Flipable( 0x2BDB, 0x2BDC )]
    public class RedStocking : BaseContainer
    {
        public override int DefaultGumpID{ get{ return 0x1D; } }
        public override int DefaultDropSound{ get{ return 0x42; } }

             public override Rectangle2D Bounds
            {
            get{ return new Rectangle2D( 25, 108, 118, 78 ); }
            }

        [Constructable]
        public RedStocking() : base ( 0x2BDB )
        {
            ItemID = Utility.RandomList( 0x2BDB, 0x2BDC );
                    Name = "A Red Stocking";
                    Hue = 0;
            Weight = 1.0;
        }

        public RedStocking( Serial serial ) : base( serial )
        {
        }

        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );
            writer.Write( (int) 0 ); // version
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();
        }
        }