using System;
using System.Collections;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
namespace Server.Gumps
{
public class VendorInventoryGump : Gump
{
private readonly BaseHouse m_House;
private readonly ArrayList m_Inventories;
public VendorInventoryGump(BaseHouse house, Mobile from)
: base(50, 50)
{
this.m_House = house;
this.m_Inventories = new ArrayList(house.VendorInventories);
this.AddBackground(0, 0, 420, 50 + 20 * this.m_Inventories.Count, 0x13BE);
this.AddImageTiled(10, 10, 400, 20, 0xA40);
this.AddHtmlLocalized(15, 10, 200, 20, 1062435, 0x7FFF, false, false); // Reclaim Vendor Inventory
this.AddHtmlLocalized(330, 10, 50, 20, 1062465, 0x7FFF, false, false); // Expires
this.AddImageTiled(10, 40, 400, 20 * this.m_Inventories.Count, 0xA40);
for (int i = 0; i < this.m_Inventories.Count; i++)
{
VendorInventory inventory = (VendorInventory)this.m_Inventories[i];
int y = 40 + 20 * i;
if (inventory.Owner == from)
this.AddButton(10, y, 0xFA5, 0xFA7, i + 1, GumpButtonType.Reply, 0);
this.AddLabel(45, y, 0x481, String.Format("{0} ({1})", inventory.ShopName, inventory.VendorName));
TimeSpan expire = inventory.ExpireTime - DateTime.UtcNow;
int hours = (int)expire.TotalHours;
this.AddLabel(320, y, 0x481, hours.ToString());
this.AddHtmlLocalized(350, y, 50, 20, 1062466, 0x7FFF, false, false); // hour(s)
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 0)
return;
Mobile from = sender.Mobile;
HouseSign sign = this.m_House.Sign;
if (this.m_House.Deleted || sign == null || sign.Deleted || !from.CheckAlive())
return;
if (from.Map != sign.Map || !from.InRange(sign, 5))
{
from.SendLocalizedMessage(1062429); // You must be within five paces of the house sign to use this option.
return;
}
int index = info.ButtonID - 1;
if (index < 0 || index >= this.m_Inventories.Count)
return;
VendorInventory inventory = (VendorInventory)this.m_Inventories[index];
if (inventory.Owner != from || !this.m_House.VendorInventories.Contains(inventory))
return;
int totalItems = 0;
int givenToBackpack = 0;
int givenToBankBox = 0;
for (int i = inventory.Items.Count - 1; i >= 0; i--)
{
Item item = inventory.Items[i];
if (item.Deleted)
{
inventory.Items.RemoveAt(i);
continue;
}
totalItems += 1 + item.TotalItems;
if (from.PlaceInBackpack(item))
{
inventory.Items.RemoveAt(i);
givenToBackpack += 1 + item.TotalItems;
}
else if (from.BankBox.TryDropItem(from, item, false))
{
inventory.Items.RemoveAt(i);
givenToBankBox += 1 + item.TotalItems;
}
}
from.SendLocalizedMessage(1062436, totalItems.ToString() + "\t" + inventory.Gold.ToString()); // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account.
int givenGold = Banker.DepositUpTo(from, inventory.Gold);
inventory.Gold -= givenGold;
from.SendLocalizedMessage(1060397, givenGold.ToString()); // ~1_AMOUNT~ gold has been deposited into your bank box.
from.SendLocalizedMessage(1062437, givenToBackpack.ToString() + "\t" + givenToBankBox.ToString()); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack. ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your bank box.
if (inventory.Gold > 0 || inventory.Items.Count > 0)
{
from.SendLocalizedMessage(1062440); // Some of the shop inventory would not fit in your backpack or bank box. Please free up some room and try again.
}
else
{
inventory.Delete();
from.SendLocalizedMessage(1062438); // The shop is now empty of inventory and funds, so it has been deleted.
}
}
}
}