Hi guys, what I need to change on my spellhelper.cs? I would like a old style reflect how says the starter threader,
On magicreflection.cs I put the absdamage to 1 how said jack.
I use runuo
//magic reflection
public static void CheckReflect( int circle, Mobile caster, ref Mobile target )
{
CheckReflect( circle, ref caster, ref target );
}
public static void CheckReflect( int circle, ref Mobile caster, ref Mobile target )
{
if( target.MagicDamageAbsorb > 1 )
{
++circle;
target.MagicDamageAbsorb -= circle;
// This order isn't very intuitive, but you have to nullify reflect before target gets switched
bool reflect = (target.MagicDamageAbsorb >= 1);
if( target is BaseCreature )
((BaseCreature)target).CheckReflect( caster, ref reflect );
if( target.MagicDamageAbsorb <= 1 )
{
target.MagicDamageAbsorb = 1;
DefensiveSpell.Nullify( target );
}
if( reflect )
{
target.FixedEffect( 0x37B9, 10, 5 );
Mobile temp = caster;
caster = target;
target = temp;
}
}
[doublepost=1551613920][/doublepost]This is my magicrefly.cs
using System;
using System.Collections;
using Server;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Fifth
{
public class MagicReflectSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Magic Reflection", "In Jux Sanct",
242,
9012,
Reagent.Garlic,
Reagent.MandrakeRoot,
Reagent.SpidersSilk
);
public override SpellCircle Circle { get { return SpellCircle.Fifth; } }
public MagicReflectSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if ( Core.AOS )
return true;
if ( Caster.MagicDamageAbsorb > 0 )
{
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
return false;
}
else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
return false;
}
return true;
}
private static Hashtable m_Table = new Hashtable();
public override void OnCast()
{
if ( Core.AOS )
{
/* The magic reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances.
* Physical decrease = 25 - (Inscription/20).
* Elemental resistance = +10 (-20 physical, +10 elemental at GM Inscription)
* The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again.
*/
if ( CheckSequence() )
{
Mobile targ = Caster;
ResistanceMod[] mods = (ResistanceMod[])m_Table[targ];
if ( mods == null )
{
targ.PlaySound( 0x1E9 );
targ.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
int physiMod = -25 + (int)(targ.Skills[SkillName.Inscribe].Value / 20);
int otherMod = 10;
mods = new ResistanceMod[0]
{
/* new ResistanceMod( ResistanceType.Physical, physiMod ),
new ResistanceMod( ResistanceType.Fire, otherMod ),
new ResistanceMod( ResistanceType.Cold, otherMod ),
new ResistanceMod( ResistanceType.Poison, otherMod ),
new ResistanceMod( ResistanceType.Energy, otherMod )*/
};
m_Table[targ] = mods;
for ( int i = 0; i < mods.Length; ++i )
targ.AddResistanceMod( mods );
string buffFormat = String.Format( "{0}\t+{1}\t+{1}\t+{1}\t+{1}", physiMod, otherMod );
BuffInfo.AddBuff( targ, new BuffInfo( BuffIcon.MagicReflection, 1075817, buffFormat, true ) );
}
else
{
targ.PlaySound( 0x1ED );
targ.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
m_Table.Remove( targ );
for ( int i = 0; i < mods.Length; ++i )
targ.RemoveResistanceMod( mods );
BuffInfo.RemoveBuff( targ, BuffIcon.MagicReflection );
}
}
FinishSequence();
}
else
{
if ( Caster.MagicDamageAbsorb > 0 )
{
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
}
else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
}
else if ( CheckSequence() )
{
if ( Caster.BeginAction( typeof( DefensiveSpell ) ) )
{
int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Inscribe].Value);
value = (int)(8 + (value/200)*7.0);//absorb from 8 to 15 "circles"
Caster.MagicDamageAbsorb = value;
Caster.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
Caster.PlaySound( 0x1E9 );
}
else
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
}
}
FinishSequence();
}
}
public static void EndReflect( Mobile m )
{
if ( m_Table.Contains( m ) )
{
ResistanceMod[] mods = (ResistanceMod[]) m_Table[ m ];
if ( mods != null )
{
for ( int i = 0; i < mods.Length; ++i )
m.RemoveResistanceMod( mods[ i ] );
}
m_Table.Remove( m );
BuffInfo.RemoveBuff( m, BuffIcon.MagicReflection );
}
}
}
}