1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

On a spawner

Discussion in 'General Discussion' started by TwilightRaven, Jul 31, 2017.

  1. TwilightRaven
    Offline

    TwilightRaven Member

    Joined:
    Oct 29, 2016
    Messages:
    410
    Likes Received:
    7
    Hi

    I was wondering how to put something on a spawner, for example, there is a gypsy camp mod that was posted in 2015 and it says it needs to put on a spawner - i'm guessing otherwise it will dissapear
     
  2. Xeno
    Offline

    Xeno New Member

    Joined:
    Aug 1, 2017
    Messages:
    15
    Likes Received:
    0
    use command [add xmlspawner and click on the ground where you want it.

    xmlspawner.png

    Then double click the spawner and you will get the window like this

    xmlspawner2.png

    The basics, you can add mobiles or items in the spaces there(like the towncrier). In the column that says max, list how many of that one mobile you want to spawn, do it for each that you add. Then at the bottom, you see the 1, that is how many total of all you want to spawn. You can list 3 mobiles, 1 each but only list total of 1 and it will randomly spawn one of the three you chose. I hope this helps some.
     
Similar Threads: spawner
Forum Title Date
Discussion Fix for xml spawner win Servuo Sunday at 1:22 PM
Releases XmlSpawner (does compile with servuo) Saturday at 1:20 PM
Script Support XmlSpawner cant give non movable reward item (It became movable) Nov 23, 2017
Archived Bug Reports NPC Camp spawners mechanics - probably bug Nov 8, 2017
Archived Bug Reports Enhanced Client Crash near Brigand Camp Spawners Nov 5, 2017
Script Support Adding Addon Items and Mobs to XMLSpawner Oct 30, 2017
Support Spawner that decrease Xmlsiege Hits? Oct 13, 2017