using System;
using Server;
using Server.Misc;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Regions;
using Server.Engines.XmlSpawner2;/* XmlLevelItemXML */
namespace Server.SkillHandlers
{
public class Snooping
{
public static void Configure()
{
Container.SnoopHandler = new ContainerSnoopHandler( Container_Snoop );
}
#region Gor Edits
public static bool CheckMaster (Mobile master, Mobile slave)
{
MasterSlaveSystemXML xmlgoratt = (MasterSlaveSystemXML)XmlAttach.FindAttachment(slave, typeof(MasterSlaveSystemXML));
SlaveKolarAtt kolaratt = (SlaveKolarAtt)XmlAttach.FindAttachment(slave, typeof(SlaveKolarAtt));
if (kolaratt != null)
{
if (kolaratt.ControlMaster == master)
{
return true;
}
else if ( xmlgoratt.PlayerName == master)
{
return true;
}
}
else
return false;
return false;
}
#endregion
public static bool CheckSnoopAllowed( Mobile from, Mobile to )
{
Map map = from.Map;
#region Gor Edits
MasterSlaveSystemXML xmlgoratt = (MasterSlaveSystemXML)XmlAttach.FindAttachment(to, typeof(MasterSlaveSystemXML));
SlaveKolarAtt kolaratt = (SlaveKolarAtt)XmlAttach.FindAttachment(to, typeof(SlaveKolarAtt));
if (kolaratt != null)
{
if (kolaratt.ControlMaster == from)
{
return true;
}
else if ( xmlgoratt.PlayerName == from)
{
return true;
}
}
#endregion
if ( to.Player )
return from.CanBeHarmful( to, false, true ); // normal restrictions
if ( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 )
return true; // felucca you can snoop anybody
BaseCreature cret = to as BaseCreature;
if ( to.Body.IsHuman && (cret == null || (!cret.AlwaysAttackable && !cret.AlwaysMurderer)) )
return false; // in town we cannot snoop blue human npcs
return true;
}
public static void Container_Snoop( Container cont, Mobile from )
{
#region GorEdits
Mobile root2 = cont.RootParent as Mobile;
if (!CheckMaster(from, root2))
{
if ( from.AccessLevel > AccessLevel.Player || from.InRange( cont.GetWorldLocation(), 1 ) )
{
Mobile root = cont.RootParent as Mobile;
if ( root != null && !root.Alive )
return;
if ( root != null && root.AccessLevel > AccessLevel.Player && from.AccessLevel == AccessLevel.Player )
{
from.SendLocalizedMessage( 500209 ); // You can not peek into the container.
return;
}
if ( root != null && from.AccessLevel == AccessLevel.Player && !CheckSnoopAllowed( from, root ) )
{
from.SendLocalizedMessage( 1001018 ); // You cannot perform negative acts on your target.
return;
}
if ( root != null && from.AccessLevel == AccessLevel.Player && from.Skills[SkillName.Snooping].Value < Utility.Random( 100 ) )
{
Map map = from.Map;
if ( map != null )
{
string message = String.Format( "You notice {0} attempting to peek into {1}'s belongings.", from.Name, root.Name );
IPooledEnumerable eable = map.GetClientsInRange( from.Location, 8 );
foreach ( NetState ns in eable )
{
if ( ns.Mobile != from )
ns.Mobile.SendMessage( message );
}
eable.Free();
}
}
if ( from.AccessLevel == AccessLevel.Player )
Titles.AwardKarma( from, -4, true );
if ( from.AccessLevel > AccessLevel.Player || from.CheckTargetSkill( SkillName.Snooping, cont, 0.0, 100.0 ) )
{
if ( cont is TrapableContainer && ((TrapableContainer)cont).ExecuteTrap( from ) )
return;
cont.DisplayTo( from );
}
else
{
from.SendLocalizedMessage( 500210 ); // You failed to peek into the container.
if ( from.Skills[SkillName.Hiding].Value / 2 < Utility.Random( 100 ) )
from.RevealingAction();
}
}
else
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
}
else
cont.DisplayTo( from );
#endregion
}
}
}