else if (Controlled && Commandable)
            {
                if (IsBonded) //Intentional difference (showing ONLY bonded when bonded instead of bonded & tame)
                {
                    list.Add(1049608); // (bonded)
                    list.Add(1060662, String.Format("Loyalty Rating\t{0}%", Loyalty.ToString())); // ADD THIS
                }
                else
                {
                    list.Add(502006); // (tame)
                    list.Add(1060662, String.Format("Loyalty Rating\t{0}%", Loyalty.ToString())); // ADD THIS
                }
            }public class LoyaltyTimer : Timer
    {
        private static readonly TimeSpan InternalDelay = TimeSpan.FromMinutes(5.0);
        public static void Initialize()
        {
            new LoyaltyTimer().Start();
        }
        public LoyaltyTimer()
            : base(InternalDelay, InternalDelay)
        {
            m_NextHourlyCheck = DateTime.UtcNow + TimeSpan.FromHours(1.0);
            Priority = TimerPriority.FiveSeconds;
        }
        private DateTime m_NextHourlyCheck;
        protected override void OnTick()
        {
            if (DateTime.UtcNow >= m_NextHourlyCheck)
            {
                m_NextHourlyCheck = DateTime.UtcNow + TimeSpan.FromHours(1.0);
            }
            else
            {
                return;
            }            else if (Controlled && Commandable)
            {
                if (IsBonded) //Intentional difference (showing ONLY bonded when bonded instead of bonded & tame)
                {
                    list.Add(1049608); // (bonded)
                }
                else
                {
                    list.Add(502006); // (tame)
                }
                list.Add(1060662, String.Format("Loyalty Rating\t{0}%", Loyalty.ToString())); // ADD THIS
            }Tasanar you could also do it like thisthen in case you want to change the string (for example) you dont need to do it twice
Code:else if (Controlled && Commandable) { if (IsBonded) //Intentional difference (showing ONLY bonded when bonded instead of bonded & tame) { list.Add(1049608); // (bonded) } else { list.Add(502006); // (tame) } list.Add(1060662, String.Format("Loyalty Rating\t{0}%", Loyalty.ToString())); // ADD THIS }

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