public int Loyalty { get { return m_Loyalty; } set { m_Loyalty = Math.Min(Math.Max(value, 0), MaxLoyalty); } }
public int Loyalty { get { return MaxLoyalty; } set { } }
thank youThere are 2 ways.
First the cleaner one.
You would go through the files and look for every Loyality of creatures that get reduced. Wich you can turn into an comment or remove.
Second, faster but a little dirtier
you would go to basecreature.cs and change
toCode:public int Loyalty { get { return m_Loyalty; } set { m_Loyalty = Math.Min(Math.Max(value, 0), MaxLoyalty); } }
Code:public int Loyalty { get { return MaxLoyalty; } set { } }
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