It is important to note that the server is running in single-threaded mode and every action in the game whether it's a mob/NPC/player or the timer - all of this things create the process queue on implementation. Ping statistics start counting the time when the packet is sent, and until this packet is delivered, the server can handled a much more complex request.Its basically just an empty packet with its id, nothing else needed for a ping. Thats why you see all these 0ms pings on Min and that only one Ping packet of each 5 pings is an actually higher ping. Thats why the average ping is still that much higher than the Min one while being substantially lower than Max.
That is correct (mostly) but if the server would be under such a load that the ping request that is sent and recieved async have a high latency on a local net, you would probably see server stutters / lags even at that latencyIt is important to note that the server is running in single-threaded mode and every action in the game whether it's a mob/NPC/player or the timer - all of this things create the process queue on implementation. Ping statistics start counting the time when the packet is sent, and until this packet is delivered, the server can handled a much more complex request.
We use essential cookies to make this site work, and optional cookies to enhance your experience.