so had a thot about changing a spell gump is a couple numbers Im not sure where or how to locate
the main objective is to try to use some of the newer mobs in polymorph spell instead of the old basics that been around forever ,, or just change them to something different Like pixie or a dryad something along those lines

private readonly int m_Art; // I can get this (find body art #)
private readonly int m_Body;//can get this (find Body id #)
private readonly int m_Num;//unsure about this ( cliloc # if I ever figure out fiddler can change to whats needed)
private readonly int m_X;//item position
private readonly int m_Y;//same as above
private PolymorphEntry(int Art, int Body, int LocNum, int X, int Y)
{
this.m_Art = Art;//got this (edit this is the art picture)
this.m_Body = Body;//got this (edit) this is the body id #
this.m_Num = LocNum;//unsure (edit) cliloc number for the art and or body
this.m_X = X;///unsure (edit) position of item
this.m_Y = Y;//unsure (edit) position of item
}
ok got all of this working and it looks good and is definatly different the this.m_Num = LocNum;// is the cliloc # for it and since I cant find any clear instruction on installing or getting fiddler to work this is only downfall to this project
 
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