Tukaram
Member
I found a script pack with lots of dye tubs and a deed/gump to select the tub you want. I edited the gump script to make a script for a slayer deed selection gump.
Both scripts work... You can create the deeds [add AllDyeTubsDeed You can add the items to the token vendor stone for purchase. You cannot add the item directly to a critters loot. PackItem(new SuperSlayerDeeds());
Since I can add it the token vendor stone there is not really a problem - except I am trying to wrap my head around the code. I want to know *why* these items won't add directly to a critter's loot. I have added other items with no problem. Both deeds are 'namespace Server.Items' The critter has 'using Server.Items;' in it. I am probably overlooking something very obvious...
Ok, with further testing I found you cannot add the barkeep deed or holiday tree deed as loot either. But you can add the dragon barding deed? Seems odd....
To quote one of the Filipino sailors on my old ship: "Teach me - I want to learn!"
Both scripts work... You can create the deeds [add AllDyeTubsDeed You can add the items to the token vendor stone for purchase. You cannot add the item directly to a critters loot. PackItem(new SuperSlayerDeeds());
Since I can add it the token vendor stone there is not really a problem - except I am trying to wrap my head around the code. I want to know *why* these items won't add directly to a critter's loot. I have added other items with no problem. Both deeds are 'namespace Server.Items' The critter has 'using Server.Items;' in it. I am probably overlooking something very obvious...
Ok, with further testing I found you cannot add the barkeep deed or holiday tree deed as loot either. But you can add the dragon barding deed? Seems odd....
To quote one of the Filipino sailors on my old ship: "Teach me - I want to learn!"