using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseIngot : Item, ICommodity
{
protected virtual CraftResource DefaultResource { get { return CraftResource.Iron; } }
private CraftResource m_Resource;
public BaseIngot(CraftResource resource)
: this(resource, 1)
{
}
public BaseIngot(CraftResource resource, int amount)
: base(0x1BF2)
{
this.Stackable = true;
this.Amount = amount;
this.Hue = CraftResources.GetHue(resource);
this.m_Resource = resource;
}
public BaseIngot(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get
{
return this.m_Resource;
}
set
{
this.m_Resource = value;
this.InvalidateProperties();
}
}
public override double DefaultWeight
{
get
{
return 0.1;
}
}
public override int LabelNumber
{
get
{
if (this.m_Resource >= CraftResource.DullCopper && this.m_Resource <= CraftResource.Valorite)
return 1042684 + (int)(this.m_Resource - CraftResource.DullCopper);
return 1042692;
}
}
int ICommodity.DescriptionNumber
{
get
{
return this.LabelNumber;
}
}
bool ICommodity.IsDeedable
{
get
{
return true;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)this.m_Resource);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 2: // Reset from Resource System
this.m_Resource = this.DefaultResource;
reader.ReadString();
break;
case 1:
{
this.m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info;
switch ( reader.ReadInt() )
{
case 0:
info = OreInfo.Iron;
break;
case 1:
info = OreInfo.DullCopper;
break;
case 2:
info = OreInfo.ShadowIron;
break;
case 3:
info = OreInfo.Copper;
break;
case 4:
info = OreInfo.Bronze;
break;
case 5:
info = OreInfo.Gold;
break;
case 6:
info = OreInfo.Agapite;
break;
case 7:
info = OreInfo.Verite;
break;
case 8:
info = OreInfo.Valorite;
break;
//daat99 OWLTR start - custom ores
case 9:
info = OreInfo.Blaze;
break;
case 10:
info = OreInfo.Ice;
break;
case 11:
info = OreInfo.Toxic;
break;
case 12:
info = OreInfo.Electrum;
break;
case 13:
info = OreInfo.Platinum;
break;
//daat99 OWLTR end - custom ores
default:
info = null;
break;
}
this.m_Resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (this.Amount > 1)
list.Add(1050039, "{0}\t#{1}", this.Amount, 1027154); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add(1027154); // ingots
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(this.m_Resource))
{
int num = CraftResources.GetLocalizationNumber(this.m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(this.m_Resource));
}
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class IronIngot : BaseIngot
{
[Constructable]
public IronIngot()
: this(1)
{
}
[Constructable]
public IronIngot(int amount)
: base(CraftResource.Iron, amount)
{
}
public IronIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class DullCopperIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.DullCopper; } }
[Constructable]
public DullCopperIngot()
: this(1)
{
}
[Constructable]
public DullCopperIngot(int amount)
: base(CraftResource.DullCopper, amount)
{
}
public DullCopperIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class ShadowIronIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.ShadowIron; } }
[Constructable]
public ShadowIronIngot()
: this(1)
{
}
[Constructable]
public ShadowIronIngot(int amount)
: base(CraftResource.ShadowIron, amount)
{
}
public ShadowIronIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class CopperIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Copper; } }
[Constructable]
public CopperIngot()
: this(1)
{
}
[Constructable]
public CopperIngot(int amount)
: base(CraftResource.Copper, amount)
{
}
public CopperIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class BronzeIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Bronze; } }
[Constructable]
public BronzeIngot()
: this(1)
{
}
[Constructable]
public BronzeIngot(int amount)
: base(CraftResource.Bronze, amount)
{
}
public BronzeIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class GoldIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Gold; } }
[Constructable]
public GoldIngot()
: this(1)
{
}
[Constructable]
public GoldIngot(int amount)
: base(CraftResource.Gold, amount)
{
}
public GoldIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class AgapiteIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Agapite; } }
[Constructable]
public AgapiteIngot()
: this(1)
{
}
[Constructable]
public AgapiteIngot(int amount)
: base(CraftResource.Agapite, amount)
{
}
public AgapiteIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class VeriteIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Verite; } }
[Constructable]
public VeriteIngot()
: this(1)
{
}
[Constructable]
public VeriteIngot(int amount)
: base(CraftResource.Verite, amount)
{
}
public VeriteIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class ValoriteIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Valorite; } }
[Constructable]
public ValoriteIngot()
: this(1)
{
}
[Constructable]
public ValoriteIngot(int amount)
: base(CraftResource.Valorite, amount)
{
}
public ValoriteIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class BlazeIngot : BaseIngot
{
[Constructable]
public BlazeIngot() : this( 1 )
{
}
[Constructable]
public BlazeIngot( int amount ) : base( CraftResource.Blaze, amount )
{
Name = "Blaze Ingots"; //daat99 OWLTR - resource name
}
public BlazeIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class IceIngot : BaseIngot
{
[Constructable]
public IceIngot() : this( 1 )
{
}
[Constructable]
public IceIngot( int amount ) : base( CraftResource.Ice, amount )
{
Name = "Ice Ingots"; //daat99 OWLTR - resource name
}
public IceIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class ToxicIngot : BaseIngot
{
[Constructable]
public ToxicIngot() : this( 1 )
{
}
[Constructable]
public ToxicIngot( int amount ) : base( CraftResource.Toxic, amount )
{
Name = "Toxic Ingots"; //daat99 OWLTR - resource name
}
public ToxicIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class ElectrumIngot : BaseIngot
{
[Constructable]
public ElectrumIngot() : this( 1 )
{
}
[Constructable]
public ElectrumIngot( int amount ) : base( CraftResource.Electrum, amount )
{
Name = "Electrum Ingots"; //daat99 OWLTR - resource name
}
public ElectrumIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class PlatinumIngot : BaseIngot
{
[Constructable]
public PlatinumIngot() : this( 1 )
{
}
[Constructable]
public PlatinumIngot( int amount ) : base( CraftResource.Platinum, amount )
{
Name = "Platinum Ingots"; //daat99 OWLTR - resource name
}
public PlatinumIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
new CraftResourceInfo(0x8AB, 1053101, "Valorite", CraftAttributeInfo.Valorite,CraftResource.Valorite, typeof(ValoriteIngot),typeof(ValoriteOre), typeof(ValoriteGranite)),
new CraftResourceInfo( 1161, 0,"Blaze",CraftAttributeInfo.Blaze, CraftResource.Blaze, typeof( BlazeIngot ),
typeof( BlazeOre),typeof( BlazeGranite ) ),
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class BlazeIngot : BaseIngot
{
[Constructable]
public BlazeIngot()
: this(1)
{
}
[Constructable]
public BlazeIngot(int amount)
: base(CraftResource.Blaze, amount)
{
Name = "Blaze Ingots";
}
public BlazeIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Constructable]
public BlazeIngot(int amount)
: base(CraftResource.Blaze, amount)
{
Name = "Blaze Ingots";
Hue = 1002, //hue number
}
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