Mikthebug
Member
When im trying to get a random skill i only get error on the script.
So this is the only way i got it to work but thats not really what i want.
Most of all i would like to have it in BaseCreature.cs
So this is the only way i got it to work but thats not really what i want.
Most of all i would like to have it in BaseCreature.cs
C#:
if ( 0.01 > Utility.RandomDouble() )
{
switch ( Utility.Random( 2 ) )
{
case 0: PackItem( new ScrollofTranscendence( SkillName.AnimalTaming, 1.0 ) ); break;
case 1: PackItem( new ScrollofTranscendence( SkillName.Magery, 1.0 ) ); break;
}
}