arphile

Member
ai.imgur.com_mMNVOcs.png

My shard has custom skill system which is working instead of base one.
Now, I'm trying to add a new crafting system and it's almost done!
if someone makes an item, they will get some exp on their skill, even they failed to make it.
and also, in this gump, some informations which is in 'skill area', 'materials area', and 'other area' has more than 4 lines, they will get scroll bar for scrolling.

What I need to do more is just adding crafting recipes in DefCrafts.cs

:)
 
Looks awesome. I've always been interested in implementing level based skill gain in UO instead of the points system.
 

Active Shards

  • Unchained
    Custom (Classic)
    • Players
    • 134 Online
    • 273 Peak
  • UO Eventine
    Custom (Classic)
    • Players
    • 88 Online
    • 137 Peak
  • The Crossroads
    Mondain's Legacy
    • Players
    • 85 Online
    • 190 Peak
  • Insane UO
    Endless Journey
    • Players
    • 81 Online
    • 105 Peak
  • CALYPSO
    Custom (Modern)
    • Players
    • 27 Online
    • 30 Peak
  • UO: New Renaissance
    Custom (Classic)
    • Players
    • 26 Online
    • 85 Peak
  • UO Enigma
    Custom (Modern)
    • Players
    • 22 Online
    • 172 Peak
  • UO Phoenix
    Custom (Classic)
    • Players
    • 20 Online
    • 48 Peak
  • Pandora
    Custom (Modern)
    • Players
    • 19 Online
    • 32 Peak
  • Arth
    Custom (Modern)
    • Players
    • 16 Online
    • 34 Peak

Donations

Total amount
$0.00
Goal
$500.00
Back