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Rideable Drake Problem

Discussion in 'General Discussion' started by +Qwerty, May 3, 2014.

  1. +Qwerty
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    +Qwerty Member

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    So I have a perfectly good rideable drake script. (I think) It looks like a drake and everything, but when you mount it, it turns invisible and you just walk a little faster. If it's a scripting problem I uploaded it to look at.
     

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  2. Omni
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    As far as i am aware the Rideable Drake was custom artwork so in order to actually see your character riding the drake you need to obtain a copy of the graphics and modify your mul files
     
  3. +Qwerty
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    +Qwerty Member

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    I don't know what any of that means :/
     
  4. Omni
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    it means in order to make it visible when riding you need to modify one of your client files with new graphics..
     
  5. +Qwerty
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    +Qwerty Member

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    but I don't know how to do that :(
     
  6. Omni
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    it has been created before if i remember correctly over on runuo so you might be able to find it over there along with the graphics and a toturial on how to add it to your client files..
     
  7. +Qwerty
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    okai, I'll look.
     
  8. +Qwerty
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  9. +Qwerty
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    I don't understand a word of it :/ I'm a complete noob, I got mulpatcher though, step one >:3
     
  10. Crome969
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    Crome969 Member

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    I dont know how the Fiddler Plugin for UOP works but Neo from Scriptuo released his UO-File Formatter a short while ago.
    http://www.scriptuo.com/index.php?topic=11071.0 In Order to Download you need an Forum account and introduced yourself.
    It allows you to Unpack uop in a good Speed, then you can modify mulfiles with uofiddler by adding or replacing arts and repack it to uop.

    Step 1 : Generate MulFiles ( UOP --> Mul -Button)
    Step 2 : Hack your mulfiles ( UOFiddler is easy about )
    Step 3 : Save your Mulfiles ( Fiddler have save Buttons and generate the new MulFiles)
    Step 4 : Repack your UOP Files ( Mul --> UOP-Button )
     
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