cant fig out how to get this to pick a random skill only seem too pick alchemy heres some info on them too http://www.uoguide.com/Scroll_of_Alacrity
Code:
using System;
using System.Collections;
using Server.Engines.Quests;
using Server.Mobiles;
namespace Server.Items
{
public class ScrollofAlacrity : SpecialScroll
{
public override int LabelNumber
{
get
{
return 1078604;
}
}// Scroll of Alacrity
public override int Message
{
get
{
return 1078602;
}
}/*Using a Scroll of Transcendence for a given skill will permanently increase your current
*level in that skill by the amount of points displayed on the scroll.
*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
public override string DefaultTitle
{
get
{
return String.Format("<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>");
}
}
public ScrollofAlacrity()
: this(SkillName.Alchemy)
{
}
[Constructable]
public ScrollofAlacrity(SkillName skill)
: base(skill, 0.0)
{
this.ItemID = 0x14EF;
this.Hue = 0x4AB;
}
public ScrollofAlacrity(Serial serial)
: base(serial)
{
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1071345, "{0} 15 Minutes", this.GetName()); // Skill: ~1_val~
}
public override bool CanUse(Mobile from)
{
if (!base.CanUse(from))
return false;
PlayerMobile pm = from as PlayerMobile;
if (pm == null)
return false;
#region Mondain's Legacy
for (int i = pm.Quests.Count - 1; i >= 0; i--)
{
BaseQuest quest = pm.Quests[i];
for (int j = quest.Objectives.Count - 1; j >= 0; j--)
{
BaseObjective objective = quest.Objectives[j];
if (objective is ApprenticeObjective)
{
from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
return false;
}
}
}
#endregion
#region Scroll of Alacrity
if (pm.AcceleratedStart > DateTime.Now)
{
from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
return false;
}
#endregion
return true;
}
public override void Use(Mobile from)
{
if (!this.CanUse(from))
return;
PlayerMobile pm = from as PlayerMobile;
if (pm == null)
return;
double tskill = from.Skills[this.Skill].Base;
double tcap = from.Skills[this.Skill].Cap;
if (tskill >= tcap || from.Skills[this.Skill].Lock != SkillLock.Up)
{
from.SendLocalizedMessage(1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
return;
}
from.SendLocalizedMessage(1077956); // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.
Effects.PlaySound(from.Location, from.Map, 0x1E9);
Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
pm.AcceleratedStart = DateTime.Now + TimeSpan.FromMinutes(15);
Timer t = (Timer)m_Table[from];
m_Table[from] = Timer.DelayCall(TimeSpan.FromMinutes(15), new TimerStateCallback(Expire_Callback), from);
pm.AcceleratedSkill = this.Skill;
this.Delete();
}
private static readonly Hashtable m_Table = new Hashtable();
private static void Expire_Callback(object state)
{
AlacrityEnd((Mobile)state);
}
public static bool AlacrityEnd(Mobile m)
{
m_Table.Remove(m);
m.PlaySound(0x1F8);
BuffInfo.RemoveBuff(m, BuffIcon.ArcaneEmpowerment);
m.SendLocalizedMessage(1077957);// The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll.
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = (this.InheritsItem ? 0 : reader.ReadInt()); //Required for SpecialScroll insertion
this.LootType = LootType.Cursed;
this.Insured = false;
}
}
}