YesYes, that's what I meant (sdi pvp cap). In this case where is it? In SpellHelper.cs in: PvPSpellDamageCap and GetSpellDamageBonus ?
// PvP spell damage increase cap of 15% from an item’s magic property, 30% if spell school focused.
if (Core.SE && playerVsPlayer)
{
sdiBonus = Math.Min(sdiBonus, PvPSpellDamageCap(caster, skill));
}
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