zerodowned

Moderator
It seems like the repo only has it set to call SelfRepair during OnHit [ for weapons at least ]

Code:
 if (Core.AOS && m_AosWeaponAttributes.SelfRepair + (IsSetItem && m_SetEquipped ? m_SetSelfRepair : 0) > Utility.Random(10))
                {
                    HitPoints += 2;
                }

but it looks like SelfRepair should be on a timer

http://www.uoforums.com/topic/11681-self-repair/
Geischen, it is durabilty restored for hour of gameplay, if worn or in the backpack. If anywhere else, you get no bananna. I mean, repair.

http://www.uoguide.com/Self_Repair
  • When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
  • It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.
  • If an item with the Self Repair property is imbued Self Repair will be stripped from the item. Likewise, Self Repair is not an imbuable property.

Maybe it's been too long since I've actually played, but I don't recall a weapon or piece of armor regenerating durability from just sitting there and doing nothing
 
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