If anybody can read this to see if it can tell us what the problem is why the server is crashing it's much appreciated.

Code:
Exception:
System.OverflowException: TimeSpan overflowed because the duration is too long.
  at System.TimeSpan.Interval (System.Double value, System.Int32 scale) [0x00060] in <9bbab8f8a2a246e98480e70b0839fd67>:0
  at System.TimeSpan.FromSeconds (System.Double value) [0x00000] in <9bbab8f8a2a246e98480e70b0839fd67>:0
  at Server.Items.BaseWeapon.GetDelay (Server.Mobile m) [0x001af] in <0d609938356846c1b1b673bcd3d51cb2>:0
  at Server.Items.BaseWeapon.OnRemoved (System.Object parent) [0x00075] in <0d609938356846c1b1b673bcd3d51cb2>:0
  at Server.Mobile.RemoveItem (Server.Item item) [0x0007e] in <4aec93c437b548548957a27ea0486ae3>:0
  at Server.Item.AddItem (Server.Item item) [0x00107] in <4aec93c437b548548957a27ea0486ae3>:0
  at Server.Items.Container.AddItem (Server.Item item) [0x0000d] in <4aec93c437b548548957a27ea0486ae3>:0
  at Server.Items.Container.DropItem (Server.Item dropped) [0x00007] in <4aec93c437b548548957a27ea0486ae3>:0
  at Server.Mobile.Kill () [0x002d3] in <4aec93c437b548548957a27ea0486ae3>:0
  at Server.Mobile.Damage (System.Int32 amount, Server.Mobile from, System.Boolean informMount, System.Boolean checkDisrupt) [0x00249] in <4aec93c437b548548957a27ea0486ae3>:0
  at Server.AOS.Damage (Server.IDamageable damageable, Server.Mobile from, System.Int32 damage, System.Boolean ignoreArmor, System.Int32 phys, System.Int32 fire, System.Int32 cold, System.Int32 pois, System.Int32 nrgy, System.Int32 chaos, System.Int32 direct, System.Boolean keepAlive, System.Boolean archer, System.Boolean deathStrike) [0x00682] in <0d609938356846c1b1b673bcd3d51cb2>:0
  at Server.Items.BaseWeapon.OnHit (Server.Mobile attacker, Server.IDamageable damageable, System.Double damageBonus) [0x01064] in <0d609938356846c1b1b673bcd3d51cb2>:0
  at Server.Items.BaseWeapon.OnSwing (Server.Mobile attacker, Server.IDamageable damageable, System.Double damageBonus) [0x00135] in <0d609938356846c1b1b673bcd3d51cb2>:0
  at Server.Items.BaseWeapon.OnSwing (Server.Mobile attacker, Server.IDamageable damageable) [0x00000] in <0d609938356846c1b1b673bcd3d51cb2>:0
  at Server.Items.Fists.OnSwing (Server.Mobile attacker, Server.IDamageable defender) [0x00022] in <0d609938356846c1b1b673bcd3d51cb2>:0
  at Server.Mobile+CombatTimer.OnTick () [0x00117] in <4aec93c437b548548957a27ea0486ae3>:0
  at Server.Timer.Slice () [0x00047] in <4aec93c437b548548957a27ea0486ae3>:0
  at Server.Core.Main (System.String[] args) [0x0056c] in <4aec93c437b548548957a27ea0486ae3>:0
 
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