Tukaram
Member
			
				
				
	
		
		
	
			
		
		I am working on some quests (about all I do lately...) and got distracted by loot properties.  I am learning how to work with quest objectives and using the old Gizmo quest creator. A lot of it is outdated, but it gets a good start.  But, I am not sure what this section means in the Reward section. 
	
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
I am using a hat to test it. Anyone know what the  ( 1,4 ), 10, 50 );  means?  I assume it is setting loot quality, but I have messed with the numbers quite a bit with very little change.
This hat is set ( 1,4 ), 80, 100 ); Just trying to figure what they mean. 
 
 
				
			
			
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		        public override void GiveRewards()
        {
            Item item;
            //Add Reward Item #1
            item = new FeatheredHat();
            if( item is BaseWeapon )
                BaseRunicTool.ApplyAttributesTo((BaseWeapon)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
            if( item is BaseArmor )
                BaseRunicTool.ApplyAttributesTo((BaseArmor)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
            if( item is BaseJewel )
                BaseRunicTool.ApplyAttributesTo((BaseJewel)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
            if( item is BaseHat )
                BaseRunicTool.ApplyAttributesTo((BaseHat)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
            if(!Owner.AddToBackpack( item ) )
            {
                item.MoveToWorld(Owner.Location,Owner.Map);
            }
            base.GiveRewards();
        }This hat is set ( 1,4 ), 80, 100 ); Just trying to figure what they mean.

 
				 
 
		 
 
		