I am not sure where to post this... I am setting up a shard with custom maps. How do i tell the world building to only spawn for the selected facets I choose?
 
I would just start with what this post says - shutting off the various facet-based systems:

Then spawn the world as normal, letting it spew things all over the custom facets. Then just [go to each custom facet and use the command [clearfacet. Quick, easy, done!
 
Well, that's just dandy! Thank you!
Post automatically merged:

Is there a build facet command I am missing? I did try to create world through the admin command and the server crashes.

crash:
01:44:36 Error:
01:44:36 System.NullReferenceException: Object reference not set to an instance
of an object.
   at Server.Commands.GenTeleporter.TeleportersCreator.FindTeleporter(Map map,
oint3D p)
   at Server.Commands.GenTeleporter.TeleportersCreator.CreateTeleporter(Point3D
pointLocation, Point3D pointDestination, Map mapLocation, Map mapDestination, B
olean back)
   at Server.Commands.GenTeleporter.GenTeleporter_OnCommand(CommandEventArgs e)
   at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageTyp
 type)
   at Server.Commands.CreateWorld.DoCommands(Int32[] selections, GumpType type,
Mobile from)
   at Server.Commands.CreateWorld.DoAllCommands(GumpType type, Mobile from)
   at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageTyp
 type)
   at Server.Gumps.AdminGump.InvokeCommand(String c)
   at Server.Gumps.AdminGump.OnResponse(NetState sender, RelayInfo info)
   at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketR
ader pvSrc)
   at Server.Network.MessagePump.HandleReceive(NetState ns)
   at Server.Network.MessagePump.Slice()
   at Server.Core.Main(String[] args)
01:44:36 Crash: Generating report...done
01:44:36 Crash: Backing up...done
01:44:36 Crash: Restarting...done
 
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