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Simple Poisonous Tree spawner.

Discussion in 'Releases' started by Mogster, Mar 27, 2014.

  1. Mogster
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    Mogster Member

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    I created this feature as an addition to our Haunted House/Army of Darkness chain quest that was made (And then fixed again, because it was kinda rushed) in October of last year,


    POISON,2,2,PlayerOnly
    SETONTRIGMOB/MSG/*You nick yourself on a poisoned branch*
    SETONTHIS/DoReset/True

    Proximity spawner - MinMaxDelay = 0
    MinMax Refract =5 seconds (To prevent double fires)


    ProxRange 2
    ProxSound 458


    To reset the trees upon each pass. (Place proxy spawners either end)

    Minmax delay 0
    ProxRange 2
    Proxsound -1

    SET,0x40123202/DoRespawn/True
    SET,0x4012324d/DoRespawn/True
    SET,0x40124100/DoRespawn/True
    SET,0x400fb835/DoRespawn/True



    You can name the spawners you wish it to trigger instead of using the Serial number, however, if someone accidentally renamed renames it (Which is very easily done) that entry will no long work.

    To find the serial quickly, use the command [get serial


    That's basics of it anyway. Very simple and has a few applications. Here I used it to give the illusion of a having to negotiate pass through a poisoned tree path:



    *Skip to the 2:00 mark for the trees. Or watch the whole thing, it's all fine :)
     
    #1 Mogster, Mar 27, 2014
    Last edited: Mar 27, 2014
    • Informative Informative x 1
  2. Milva
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    Admin Moderator

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    Thanks so much for sharing this, such a unique idea! :)
     
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