I created this feature as an addition to our Haunted House/Army of Darkness chain quest that was made (And then fixed again, because it was kinda rushed) in October of last year,


POISON,2,2,PlayerOnly
SETONTRIGMOB/MSG/*You nick yourself on a poisoned branch*
SETONTHIS/DoReset/True

Proximity spawner - MinMaxDelay = 0
MinMax Refract =5 seconds (To prevent double fires)


ProxRange 2
ProxSound 458


To reset the trees upon each pass. (Place proxy spawners either end)

Minmax delay 0
ProxRange 2
Proxsound -1

SET,0x40123202/DoRespawn/True
SET,0x4012324d/DoRespawn/True
SET,0x40124100/DoRespawn/True
SET,0x400fb835/DoRespawn/True



You can name the spawners you wish it to trigger instead of using the Serial number, however, if someone accidentally renamed renames it (Which is very easily done) that entry will no long work.

To find the serial quickly, use the command [get serial


That's basics of it anyway. Very simple and has a few applications. Here I used it to give the illusion of a having to negotiate pass through a poisoned tree path:

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

*Skip to the 2:00 mark for the trees. Or watch the whole thing, it's all fine :)
 
Last edited:
Back