I'm looking at the properties of Bane weapon ability these days.
Looking at the ItemPropertyInfo.cs file, 'useStarndardMax' and 'useStandardMax' are being used.
Maybe one of these two was a typing error?

Code:
        public bool UseStandardMax { get; set; }

        public PropInfo(int itemRef, int sMax, int lMax)
            : this((ItemType)itemRef, -1, sMax, lMax, null, false)
        {
        }

        public PropInfo(int itemRef, int sMax, int lMax, bool useStarndardMax)
            : this((ItemType)itemRef, -1, sMax, lMax, null, useStarndardMax)
        {
        }

        public PropInfo(int itemRef, int scale, int sMax, int lMax)
            : this((ItemType)itemRef, scale, sMax, lMax, null, false)
        {
        }

        public PropInfo(int itemRef, int scale, int sMax, int lMax, bool useStarndardMax)
            : this((ItemType)itemRef, scale, sMax, lMax, null, useStarndardMax)
        {
        }

        public PropInfo(int itemRef, int sMax, int lMax, int[] powerfulRange)
            : this((ItemType)itemRef, -1, sMax, lMax, powerfulRange, false)
        {
        }

        public PropInfo(int itemRef, int sMax, int lMax, int[] powerfulRange, bool useStandardMax)
            : this((ItemType)itemRef, -1, sMax, lMax, powerfulRange, useStandardMax)
        {
        }

        public PropInfo(int itemRef, int scale, int sMax, int lMax, int[] powerfulRange)
            : this((ItemType)itemRef, scale, sMax, lMax, powerfulRange, false)
        {
        }

        public PropInfo(int itemRef, int scale, int sMax, int lMax, int[] powerfulRange, bool useStandardMax)
            : this((ItemType)itemRef, scale, sMax, lMax, powerfulRange, useStandardMax)
        {
        }

        public PropInfo(ItemType type, int scale, int sMax, int lMax, int[] powerfulRange, bool useStandardMax)
        {
            ItemType = type;
            Scale = scale;
            StandardMax = sMax;
            LootMax = lMax;
            PowerfulLootRange = powerfulRange;
            UseStandardMax = useStandardMax;
        }
    }
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