I added a new ore in my server called Mytheril. I can mine it and the granites no problem. Where i'm having issues is using a Gargoyles Pickaxe. The only elemental that spawns in is a reg ore elemental. Is there another script that controls which Elemental is spawned other than Mining.cs? Here's the part of that script:
Code:
 res = new HarvestResource[]
            {
                    //daat99 OWLTR start - custom ores
                    new HarvestResource( 00.0, 00.0, 95.0, "You put some Iron ore in your backpack",            typeof( IronOre ),                typeof( Granite ) ),
                    new HarvestResource( 60.0, 20.0, 100.0, "You put some Dull Copper ore in your backpack",    typeof( DullCopperOre ),        typeof( DullCopperGranite ),    typeof( DullCopperOreElemental ) ),
                    new HarvestResource( 65.0, 25.0, 105.0, "You put some Shadow Iron ore in your backpack",    typeof( ShadowIronOre ),        typeof( ShadowIronGranite ),    typeof( ShadowIronOreElemental ) ),
                    new HarvestResource( 70.0, 30.0, 110.0, "You put some Copper ore in your backpack",            typeof( CopperOre ),            typeof( CopperGranite ),        typeof( CopperOreElemental ) ),
                    new HarvestResource( 75.0, 35.0, 115.0, "You put some Bronze ore in your backpack",            typeof( BronzeOre ),            typeof( BronzeGranite ),        typeof( BronzeOreElemental ) ),
                    new HarvestResource( 80.0, 40.0, 120.0, "You put some Gold ore in your backpack",            typeof( GoldOre ),                typeof( GoldGranite ),            typeof( GoldenOreElemental ) ),
                    new HarvestResource( 85.0, 45.0, 125.0, "You put some Agapite ore in your backpack",        typeof( AgapiteOre ),            typeof( AgapiteGranite ),        typeof( AgapiteOreElemental ) ),
                    new HarvestResource( 90.0, 50.0, 130.0, "You put some Verite ore in your backpack",            typeof( VeriteOre ),            typeof( VeriteGranite ),        typeof( VeriteOreElemental ) ),
                    new HarvestResource( 95.0, 55.0, 135.0, "You put some Valorite ore in your backpack",        typeof( ValoriteOre ),            typeof( ValoriteGranite ),        typeof( ValoriteOreElemental ) ),
                    new HarvestResource( 100.0, 60.0, 140.0, "You put some Blaze ore in your backpack",            typeof( BlazeOre ),                typeof( BlazeGranite ),            typeof( BlazeOreElemental ) ),
                    new HarvestResource( 105.0, 65.0, 145.0, "You put some Ice ore in your backpack",             typeof( IceOre ),                typeof( IceGranite ),            typeof( IceOreElemental ) ),
                    new HarvestResource( 110.0, 70.0, 150.0, "You put some Toxic ore in your backpack",            typeof( ToxicOre ),                typeof( ToxicGranite ),            typeof( ToxicOreElemental ) ),
                    new HarvestResource( 115.0, 75.0, 155.0, "You put some Electrum ore in your backpack",        typeof( ElectrumOre ),            typeof( ElectrumGranite ),        typeof( ElectrumOreElemental ) ),
                    new HarvestResource( 116.0, 76.0, 156.0, "You put a Mytheril Rock in your backpack",        typeof( MytherilRock ),            typeof( MytherilGranite ),        typeof( MytherilOreElemental ) ),
                   
                    new HarvestResource( 118.0, 78.0, 158.0, "You loosen a Mytheril Rock and put it in your backpack",typeof( MytherilRock ),   typeof( MytherilGranite ),        typeof( MytherilOreElemental ) ),                   
                    new HarvestResource( 119.0, 79.0, 159.0, "You put some Platinum ore in your backpack",        typeof( PlatinumOre ),            typeof( PlatinumGranite ),        typeof( PlatinumOreElemental ) )
                          //daat99 OWLTR end - custom ores
                };
 
You've got Mytheril listed twice which could be part of the problem.
[doublepost=1527001527][/doublepost]Also, did you create the Mytheril Ore Elemental in the OWLTR OreElementals & Elementals scripts in the NEW folder?
 
You've got Mytheril listed twice which could be part of the problem.
[doublepost=1527001527][/doublepost]Also, did you create the Mytheril Ore Elemental in the OWLTR OreElementals & Elementals scripts in the NEW folder?
I listed it twice to see if I had a even better chance to spawn them in. I'll take one out and try that.
Yes, I have scripted a MytherilOreElemental in OreElementals but not in Elementals... that may be the problem.
 
Last edited:
Now the Ore Ele spawns in as a Platinum Ele... so there's some progress! Posting my Elementals.cs file:
Code:
/*created by:
     /\            888                   888     .d8888b.   .d8888b. 
____/_ \____       888                   888    d88P  Y88b d88P  Y88b
\  ___\ \  /       888                   888    888    888 888    888
\/ /  \/ /    .d88888  8888b.   8888b.  888888 Y88b. d888 Y88b. d888
/ /\__/_/\   d88" 888     "88b     "88b 888     "Y888P888  "Y888P888
/__\ \_____\  888  888 .d888888 .d888888 888           888        888
    \  /      Y88b 888 888  888 888  888 Y88b.  Y88b  d88P Y88b  d88P
     \/        "Y88888 "Y888888 "Y888888  "Y888  "Y8888P"   "Y8888P" 
*/
using Server.Items;
using daat99;

namespace Server.Mobiles
{
    [CorpseName( "an elemental corpse" )]
    public class Elementals : BaseCreature
    {
        private int i_Resource, i_Multiple;
        private bool b_Tinker = false;

        public Elementals(int Resource) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
        {
            i_Resource = Resource;
           
            if (i_Resource >= 301)
            {
                Name = "a wood elemental";
                Body = 301;
                i_Multiple = i_Resource - 300;
            }
            else if (i_Resource >= 101)
            {
                Name = "a leather elemental";
                Body = 101;
                i_Multiple = i_Resource - 99;
            }
            else
                i_Multiple = i_Resource - 1;

            BaseSoundID = 268;
            
            switch (i_Resource)
            {
                case 1: default: Name = "an ore elemental"; Body = 14; break;
                case 2: Name = "a dull copper ore elemental"; Hue = 0x973; Body = 110; break;
                case 3: Name = "a shadow iron ore elemental"; Hue = 0x966; Body = 111; break;
                case 4: Name = "a copper ore elemental"; Hue = 0x96D; Body = 109; break;
                case 5: Name = "a bronze ore elemental"; Hue = 0x972; Body = 108; break;
                case 6: Name = "a gold ore elemental"; Hue = 0x8A5; Body = 166; break;
                case 7: Name = "an agapite ore elemental"; Hue = 0x979; Body = 107; break;
                case 8: Name = "a verite ore elemental"; Hue = 0x89F; Body = 113; break;
                case 9: Name = "a valorite ore elemental"; Hue = 0x8AB; Body = 112; break;
                case 10: Name = "a blaze ore elemental"; Hue = 1161; Body = 113; break;
                case 11: Name = "an ice ore elemental"; Hue = 1152; Body = 161; break;
                case 12: Name = "a toxic ore elemental"; Hue = 1272; Body = 111; break;
                case 13: Name = "an electrum ore elemental"; Hue = 1278; Body = 112; break;
                case 14: Name = "a mytheril ore elemental"; Hue = 2625; Body = 108; break;               
                case 15: Name = "a platinum ore elemental"; Hue = 1153; Body = 108; break;
                case 101: Name = "a leather elemental"; break;
                case 102: Name = "a spined leather elemental"; Hue = 0x8ac; break;
                case 103: Name = "a horned leather elemental"; Hue = 0x845; break;
                case 104: Name = "a barbed leather elemental"; Hue = 0x1C1; break;
                case 105: Name = "a polar leather elemental"; Hue = 1150; break;
                case 106: Name = "a synthetic leather elemental"; Hue = 1023; break;
                case 107: Name = "a blaze leather elemental"; Hue = 1260; break;
                case 108: Name = "a daemonic leather elemental"; Hue = 32; break;
                case 109: Name = "a shadow leather elemental"; Hue = 0x966; break;
                case 110: Name = "a frost leather elemental"; Hue = 93; break;
                case 111: Name = "an ethereal leather elemental"; Hue = 1159; break;
                case 301: Name = "a Wood elemental"; break;
                case 302: Name = "an Oak wood elemental"; Hue = 1281; break;
                case 303: Name = "an Ash wood elemental"; Hue = 488; break;
                case 304: Name = "a Yew wood elemental"; Hue = 2313; break;
                case 305: Name = "a Heartwood wood elemental"; Hue = 1262; break;
                case 306: Name = "a Bloodwood wood elemental"; Hue = 1194; break;
                case 307: Name = "a Frostwood wood elemental"; Hue = 1266; break;
                case 308: Name = "an ebony wood elemental"; Hue = 1457; break;
                case 309: Name = "a bamboo wood elemental"; Hue = 1719; break;
                case 310: Name = "a purple heart wood elemental"; Hue = 114; break;
                case 311: Name = "a redwood wood elemental"; Hue = 37; break;
                case 312: Name = "a petrified wood elemental"; Hue = 1153; break;
            }
           
            SetStr( 150 + (i_Multiple*10), 200 + (i_Multiple*10) );
            SetDex( 100 + (i_Multiple*10), 120 + (i_Multiple*10) );
            SetInt( 50 + (i_Multiple*10), 60 + (i_Multiple*10) );

            SetHits( 100 + (i_Multiple*10), 120 + (i_Multiple*10) );

            SetDamage( 5 + (i_Multiple*5), 10 + (i_Multiple*5) );

            SetDamageType( ResistanceType.Physical, 10 + (i_Multiple*5) );
            SetDamageType( ResistanceType.Poison, 5 + (i_Multiple*5) );
            SetDamageType( ResistanceType.Fire, 5 + (i_Multiple*5) );
            SetDamageType( ResistanceType.Cold, 5 + (i_Multiple*5) );
            SetDamageType( ResistanceType.Energy, 5 + (i_Multiple*5) );

            SetResistance( ResistanceType.Physical, 10 + (i_Multiple*5), 20 + (i_Multiple*5) );
            SetResistance( ResistanceType.Fire, 5 + (i_Multiple*5), 10 + (i_Multiple*5) );
            SetResistance( ResistanceType.Cold, 5 + (i_Multiple*5), 10 + (i_Multiple*5) );
            SetResistance( ResistanceType.Poison, 5 + (i_Multiple*5), 10 + (i_Multiple*5) );
            SetResistance( ResistanceType.Energy, 5 + (i_Multiple*5), 10 + (i_Multiple*5) );

            SetSkill( SkillName.MagicResist, 10.0 + (i_Multiple*5) );
            SetSkill( SkillName.Tactics, 50.0 + (i_Multiple*5) );
            SetSkill( SkillName.Wrestling, 50.0 + (i_Multiple*5) );

            Fame = 500 + (i_Multiple*500);
            Karma = -500 - (i_Multiple*500);

            VirtualArmor = 5 + (i_Multiple*5);
           
            //PackMagicItems( 0 + (i_Multiple*1), 1 + (i_Multiple*5) );

            if ( OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.RECIPE_CRAFT) )
                    PackItem( new ResourceRecipe() );

            if ( i_Resource >= 1 && i_Resource < 101 )
            {
                if ( !Core.AOS && !OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.CRAFT_RUNIC_JEWELRY) && Utility.Random(10) == 1 )
                    b_Tinker = true;
                else if (Utility.Random(4) == 1)
                    b_Tinker = true;
            }

            switch (i_Resource)
            {
                case 1: { PackItem( new IronOre( 25 )); break; }
                case 2: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.DullCopper, 5 ) ); else PackItem( new RunicHammer( CraftResource.DullCopper, 5 )); PackItem( new DullCopperOre( 25 )); break; }
                case 3: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.ShadowIron, 5 ) ); else PackItem( new RunicHammer( CraftResource.ShadowIron, 5 )); PackItem( new ShadowIronOre( 25 )); break; }
                case 4: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Copper, 5 ) ); else PackItem( new RunicHammer( CraftResource.Copper, 5 )); PackItem( new CopperOre( 25 )); break; }
                case 5: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Bronze, 5 ) ); else PackItem( new RunicHammer( CraftResource.Bronze, 5 )); PackItem( new BronzeOre( 25 )); break; }
                case 6: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Gold, 5 ) ); else PackItem( new RunicHammer( CraftResource.Gold, 5 )); PackItem( new GoldOre( 25 )); break; }
                case 7: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Agapite, 5 ) ); else PackItem( new RunicHammer( CraftResource.Agapite, 5 )); PackItem( new AgapiteOre( 25 )); break; }
                case 8: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Verite, 5 ) ); else PackItem( new RunicHammer( CraftResource.Verite, 5 )); PackItem( new VeriteOre( 25 )); break; }
                case 9: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Valorite, 5 ) ); else PackItem( new RunicHammer( CraftResource.Valorite, 5 )); PackItem( new ValoriteOre( 25 )); break; }
                case 10: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Blaze, 5 ) ); else PackItem( new RunicHammer( CraftResource.Blaze, 5 )); PackItem( new BlazeOre( 25 )); break; }
                case 11: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Ice, 5 ) ); else PackItem( new RunicHammer( CraftResource.Ice, 5 )); PackItem( new IceOre( 25 )); break; }
                case 12: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Toxic, 5 ) ); else PackItem( new RunicHammer( CraftResource.Toxic, 5 )); PackItem( new ToxicOre( 25 )); break; }
                case 13: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Electrum, 5 ) ); else PackItem( new RunicHammer( CraftResource.Electrum, 5 )); PackItem( new ElectrumOre( 25 )); break; }
                case 14: { if (b_Tinker == true) PackItem( new RunicTinkerTools( CraftResource.Platinum, 5 ) ); else PackItem( new RunicHammer( CraftResource.Platinum, 5 )); PackItem( new PlatinumOre( 25 )); break; }
                case 102: { PackItem( new RunicSewingKit( CraftResource.SpinedLeather, 5 )); break; }
                case 103: { PackItem( new RunicSewingKit( CraftResource.HornedLeather, 5 )); break; }
                case 104: { PackItem( new RunicSewingKit( CraftResource.BarbedLeather, 5 )); break; }
                case 105: { PackItem( new RunicSewingKit( CraftResource.PolarLeather, 5 )); break; }
                case 106: { PackItem( new RunicSewingKit( CraftResource.SyntheticLeather, 5 )); break; }
                case 107: { PackItem( new RunicSewingKit( CraftResource.BlazeLeather, 5 )); break; }
                case 108: { PackItem( new RunicSewingKit( CraftResource.DaemonicLeather, 5 )); break; }
                case 109: { PackItem( new RunicSewingKit( CraftResource.ShadowLeather, 5 )); break; }
                case 110: { PackItem( new RunicSewingKit( CraftResource.FrostLeather, 5 )); break; }
                case 111: { PackItem( new RunicSewingKit( CraftResource.EtherealLeather, 5 )); break; }
                case 301: { PackItem( new Log( 50 )); break; }
                case 302: { PackItem( new RunicFletcherTools( CraftResource.OakWood, 5)); PackItem(new OakLog(50)); break; }
                case 303: { PackItem( new RunicFletcherTools( CraftResource.AshWood, 5)); PackItem(new AshLog(50)); break; }
                case 304: { PackItem( new RunicFletcherTools( CraftResource.YewWood, 5)); PackItem(new YewLog(50)); break; }
                case 305: { PackItem( new RunicFletcherTools( CraftResource.Heartwood, 5 )); PackItem( new HeartwoodLog( 50 )); break; }
                case 306: { PackItem( new RunicFletcherTools( CraftResource.Bloodwood, 5 )); PackItem( new BloodwoodLog( 50 )); break; }
                case 307: { PackItem( new RunicFletcherTools( CraftResource.Frostwood, 5 )); PackItem( new FrostwoodLog( 50 )); break; }
                case 308: { PackItem( new RunicFletcherTools( CraftResource.Ebony, 5 )); PackItem( new EbonyLog( 50 )); break; }
                case 309: { PackItem( new RunicFletcherTools( CraftResource.Bamboo, 5 )); PackItem( new BambooLog( 50 )); break; }
                case 310: { PackItem( new RunicFletcherTools( CraftResource.PurpleHeart, 5 )); PackItem( new PurpleHeartLog( 50 )); break; }
                case 311: { PackItem( new RunicFletcherTools( CraftResource.Redwood, 5 )); PackItem( new RedwoodLog( 50 )); break; }
                case 312: { PackItem( new RunicFletcherTools( CraftResource.Petrified, 5 )); PackItem( new PetrifiedLog( 50 )); break; }
            }
        }

        public override int Hides{ get{ if (i_Resource >= 101 && i_Resource < 201) return 50; else return 0; } }

        public override HideType HideType
        {
            get
            {
                switch (i_Resource)
                {
                    case 102: { return HideType.Spined; }
                    case 103: { return HideType.Horned; }
                    case 104: { return HideType.Barbed; }
                    case 105: { return HideType.Polar; }
                    case 106: { return HideType.Synthetic; }
                    case 107: { return HideType.BlazeL; }
                    case 108: { return HideType.Daemonic; }
                    case 109: { return HideType.Shadow; }
                    case 110: { return HideType.Frost; }
                    case 111: { return HideType.Ethereal; }
                    default: { return HideType.Regular; }
                }
            }
        }

        public override int Scales{ get{ if (i_Resource >= 101 && i_Resource < 201) return 50; else return 0; } }

        public override ScaleType ScaleType
        {
            get
            {
                switch (i_Resource)
                {
                    case 103: case 104: { return ScaleType.Yellow; }
                    case 105: { return ScaleType.Black; }
                    case 106: { return ScaleType.Green; }
                    case 107: { return ScaleType.White; }
                    case 108: { return ScaleType.Blue; }
                    case 109: { return ScaleType.Copper; }
                    case 110: { return ScaleType.Silver; }
                    case 111: { return ScaleType.Gold; }
                    default: { return ScaleType.Red; }
                }
            }
        }
       
        public override bool AutoDispel{ get{ return true; } }

        public Elementals( Serial serial ) : base( serial )
        {
        }

        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );
            writer.Write( (int) 0 );
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();
        }
    }
}
 
A little farther down in the script you'll see the section for resources (ele loot). For the elemental entries you have 15 cases, but the resources only have 14. Might be part of it. I'll look at other scripts as well. But it could just be a case mis-match.
 
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