Is it possible to speed up the server like a fast forward button?
I thought about increasing the server Ticks by some factor to simulate the FF effect but if I disable the effect, the Tick count will go down and the server may freeze up as the timers will be expecting a much large amount of ticks

The reason is that I want to simulate a neuro-evolution network inside the server as a proof of concept and making the evolving process wait the inputs like a human will slow down the evolution.
Yes I can always save the evolution state then restart the server with normal speed but it would slow down the human side as it may need some ingame intervention :p

In short, does anyone know a clever way to create this FF effect?
No need to be optmized for production as it will never go live
Thought about using a counter as the Ticks source and in each server loop, compare the tick difference from last loop and insert it into the counter scaled by some amount
 
Back