Feeh
Member
Is it possible to speed up the server like a fast forward button?
I thought about increasing the server Ticks by some factor to simulate the FF effect but if I disable the effect, the Tick count will go down and the server may freeze up as the timers will be expecting a much large amount of ticks
The reason is that I want to simulate a neuro-evolution network inside the server as a proof of concept and making the evolving process wait the inputs like a human will slow down the evolution.
Yes I can always save the evolution state then restart the server with normal speed but it would slow down the human side as it may need some ingame intervention
In short, does anyone know a clever way to create this FF effect?
No need to be optmized for production as it will never go live
Thought about using a counter as the Ticks source and in each server loop, compare the tick difference from last loop and insert it into the counter scaled by some amount
I thought about increasing the server Ticks by some factor to simulate the FF effect but if I disable the effect, the Tick count will go down and the server may freeze up as the timers will be expecting a much large amount of ticks
The reason is that I want to simulate a neuro-evolution network inside the server as a proof of concept and making the evolving process wait the inputs like a human will slow down the evolution.
Yes I can always save the evolution state then restart the server with normal speed but it would slow down the human side as it may need some ingame intervention
In short, does anyone know a clever way to create this FF effect?
No need to be optmized for production as it will never go live
Thought about using a counter as the Ticks source and in each server loop, compare the tick difference from last loop and insert it into the counter scaled by some amount