@grimm92
taken from
StealableArtifactsSpawner.cs /scripts/items/decoration artifacts
Find spawn times:
public StealableEntry( Map map, Point3D location,
int minDelay,
int maxDelay, Type type, int hue )
// Doom - Artifact rarity 1
new StealableEntry( Map.Malas, new Point3D( 317, 56, -1 ),
72,
108, typeof( RockArtifact ) ),
// Doom - Artifact rarity 5
new StealableEntry( Map.Malas, new Point3D( 447, 9, 8 ),
1152,
1728, typeof( StuddedLeggingsArtifact ) ),
Lamp Post info:
// Doom - Artifact rarity 3
new StealableEntry( Map.Malas, new Point3D( 471, 96, -1 ), 288, 432, typeof( LampPostArtifact ),
GetLampPostHue() ),
around Line 248 find this bit:
private static int
GetLampPostHue()
{
if ( 0.9 > Utility.RandomDouble() )
return 0;
return Utility.RandomList( 0x455, 0x47E, 0x482, 0x486, 0x48F, 0x4F2, 0x58C, 0x66C );
}