In PlayerMobile.cs
[CommandProperty(AccessLevel.GameMaster)]
public override int HitsMax
{
get
{
int strBase;
int strOffs = GetStatOffset(StatType.Str);
strBase = Str; //Str already includes GetStatOffset/str
strOffs = AosAttributes.GetValue(this, AosAttribute.BonusHits);
if (strOffs > 25 && IsPlayer())
{
strOffs = 25;
}
if (AnimalForm.UnderTransformation(this, typeof(BakeKitsune)) ||
AnimalForm.UnderTransformation(this, typeof(GreyWolf)))
{
strOffs += 20;
}
// Skill Masteries
strOffs += ToughnessSpell.GetHPBonus(this);
strOffs += InvigorateSpell.GetHPBonus(this);
return (strBase / 2) + 50 + strOffs;
}
}
edit
return (strBase / 2) + 50 + strOffs;
to
return strBase + strOffs;