Code:
using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Engines.InstancedPeerless;

namespace Server.Gumps
{
	public class ConfirmExitInstanceGump : Gump
	{
		private InstanceExitGate m_Gate;

		public ConfirmExitInstanceGump( InstanceExitGate gate )
			: base( 150, 50 )
		{
			m_Gate = gate;

			AddPage( 0 );

			Closable = false;

			AddImage( 0, 0, 0xE10 );
			AddImageTiled( 0, 14, 15, 200, 0xE13 );
			AddImageTiled( 380, 14, 14, 200, 0xE15 );
			AddImage( 0, 201, 0xE16 );
			AddImageTiled( 15, 201, 370, 16, 0xE17 );
			AddImageTiled( 15, 0, 370, 16, 0xE11 );
			AddImage( 380, 0, 0xE12 );
			AddImage( 380, 201, 0xE18 );
			AddImageTiled( 15, 15, 365, 190, 0xA40 );

			AddRadio( 30, 140, 0x25FF, 0x2602, true, 1 );
			AddHtmlLocalized( 65, 145, 300, 25, 1113745, 0xFFFFFF, false, false ); // Yes! I must go!

			AddRadio( 30, 175, 0x25FF, 0x2602, false, 0 );
			AddHtmlLocalized( 65, 178, 300, 25, 1113746, 0xFFFFFF, false, false ); // No, I am not done yet...

			AddHtmlLocalized( 30, 20, 360, 20, 1113742, 0xFEFE40, false, false ); // Instance Exit

			AddHtmlLocalized( 30, 50, 360, 60, 1113743, 0xFFFFFF, false, false ); // You may not return to this instance while it is still in progress. If you leave, you will not be able to return to claim your corpse. Resurrect first if you wish to take your belongings.
			AddHtmlLocalized( 30, 115, 345, 40, 1113747, 0x1DB2D, false, false ); // Do you really wish to leave the instance?

			AddButton( 290, 175, 0xF7, 0xF8, 2, GumpButtonType.Reply, 0 );

			AddImageTiled( 15, 14, 365, 1, 0x2393 );
			AddImageTiled( 380, 14, 1, 190, 0x2391 );
			AddImageTiled( 15, 205, 365, 1, 0x2393 );
			AddImageTiled( 15, 14, 1, 190, 0x2391 );
			AddImageTiled( 0, 0, 395, 1, 0x23C5 );
			AddImageTiled( 394, 0, 1, 217, 0x23C3 );
			AddImageTiled( 0, 216, 395, 1, 0x23C5 );
			AddImageTiled( 0, 0, 1, 217, 0x23C3 );
		}
		public override void OnResponse( NetState sender, RelayInfo info )
		{
			Mobile m = sender.Mobile;

			if ( info.IsSwitched( 1 ) )
			{
				if ( m.InRange( m_Gate, 2 ) )
				{
					BaseCreature.TeleportPets( m, m_Gate.LocDest, m_Gate.MapDest );
					m.MoveToWorld( m_Gate.LocDest, m_Gate.MapDest );
				}
				else
				{
					m.SendLocalizedMessage( 500446 ); // That is too far away.
				}
			}
		}
	}
}


Stygian Dragon left, determined, clients report an error exit: is it normal?
 
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