otimpyre submitted a new resource:
Texture Pro 2.0 - Custom Texture Tool Asset
Read more about this resource...
Texture Pro 2.0 - Custom Texture Tool Asset
Read more about this resource...
Yeah these are great guides! I am working with photoshop so I had to select cutter 1 and then click on the first texture and use the selection to erase that from texture 1 and did the same with cutter 2 and texture 2 and then that worked. I see what you mean by the lack of a blur but that’s an easy fix. This makes the process so much easier! I also exported solid plains of most of the tiles and textures and fitted them to the dimensions of the tool so as to easily blend anything with the in game textures. I should probably post those on here.Right, 128X not included you would just refrain from using those since these are for custom. Or use my method as a guide to make that version. Also I did not add any means to smudge the transitions or blur them together. This method will appear fairly crisp in comparison to original UO textures. Without further manual tweaking. However it is a fast no fuss method to create transitions that is why I released it. It is also just good at creating the visual of how UO does the ins and outs I call it. Such as making a texture create a hole or a hill if that makes sense. And vice versa.
We use essential cookies to make this site work, and optional cookies to enhance your experience.