TheGodfather

Turning on Recall and Mark in Felucca Dungeons in AoS ruleset
That title kinda says it all. Trying to find the file that handles that. I want players to be able to mark and recall into dungeons in felucca using the AoS ruleset which has it turned off.
 
Recall.cs and Mark.cs both in the spell directory
Thank you kind sir.
[doublepost=1474221605][/doublepost]
Recall.cs and Mark.cs both in the spell directory
Ok checked them out there is no way to enable felucca recalling or marking in those files. Must be some other file controlling it.

Spellhelper.cs is the file.
Had to set it to true for fel dungeons.
 
Last edited by a moderator:
The file may have been moved in all the rearranging they did... I am still on an older build. The file you are looking for is spellhelper.cs. It has a grid of true/false statements, you can edit.

This is where mine is:

Scripts\Spells\Base spellhelper.cs change graph true/false entries. Around Line 624

~Edit
Oh, I see you found it. :) Never mind :)
 
Interesting, I mean I did basically the opposite of this. And now I see the rules are set the way that it should not have been possible in the start. Maybe the server version is old and had a bug in it? But I altered recall, mark and gatetravel for it to block certain aspects.

The more you learn :)
 
I just put // in front of it
Needed to let players mark and recall in Ilshenar
so
private static readonly TravelValidator[] m_Validators = new TravelValidator[]
{
new TravelValidator(IsFeluccaT2A),
new TravelValidator(IsKhaldun),
//new TravelValidator(IsIlshenar),
 
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