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Two Wolves here for Wolf Clan

Discussion in 'New Join Forum' started by Two Wolves, Feb 27, 2014.

  1. Two Wolves
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    Two Wolves New Member

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    Nea Miyakuye. Give a Hail if you have had a run-in with Two Wolves of Wolf Clan.

    Wolf Clan is a Native American style RP guild. Members shun cities to create a self sufficient village as a way to resume a traditional way of life.

    Demise is the current Home Shard for Wolf Clan. We are willing to support RP groups who are interested in creating a Wolf Clan branch. Let us know where you are at.
     
  2. Milva
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    Welcome Two Wolves :)
     
  3. Ce Jayce
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    Ce Jayce Member

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    *waves to Two Wolves from a distance!*
    I've been killed by a member or two of your clan if memory serves! :p

    Welcome to ServUO!
     
  4. Hank
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    Hank Active Member

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    Welcome Two Wolves to the ServUO Community. I've heard good things about the guild he guides.
    You also have some interesting posts on the other forums such as your wish list I like.
     
  5. Two Wolves
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    Two Wolves New Member

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    You must be one of those insane Drow cultists that attempted to fortify on our territory and take over Skara!
     
  6. Two Wolves
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    Two Wolves New Member

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    Very kind of you to say. There is nothing like the UO sand-box world. My main aim is to create a game experience where the game mechanics do not get in the way of the sense of immersion in and authenticity of the game world.
     
  7. Two Wolves
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    Two Wolves New Member

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    This is the Dream List post where I accumulate speculative ideas for new/changed UO game mechanics; things that I've always wanted to see happen in the game, but probably never will.

    In my dreams, I see...

    - missing items
    Smoking / Pipes
    Arrowheads / Quivers (got thanks)
    Hitching Posts / Horseshoes / Tack / Saddle / Barding / Caparison
    Tents / Tipis
    Traps /Snares
    Rapier / Parrying Dagger
    Blunderbuss / Muskets
    Cestus
    Canteen / Wineskins

    - enhanced existing item/system behaviors
    Lower Requirements - using Gold and Dull Copper material should also lower weapon weight (Dull Copper is not magical, it requires less strength precisely because the weapon weighs less - makes sense no?)
    One Handed Hatchets - have you ever tried to use a hatchet with two hands?
    One Handed Short Spear - for Roman style Pilum and Shield
    Spear - with stabbing animation (instead of swinging it)
    Archery - animation preceding the shot (not starting after the fact)
    Lightning - animation should shoot from the caster to the target (especially when underground) (it's magic lightning, so why complain?)
    Water Pitchers - filled from streams and emptied when poured out on the ground
    Acid Pools - dying in a (deep) pool of acid should also dissolve your corpse
    Acid Puddles- burning your feet on a (shallow) puddle of acid, should not be able to kill you
    Bola - should be able to (ensnare small/medium sized game) paralyze mobles
    Ghosts - playing as a ghost should have some ghost activities, like haunting a player, possession, special effects, rage-meter
    Vendors - should be able to also set price/amount ranges for items to buy

    - new systems
    Playable Monsters - log in as a Rat, Orc or Dragon (for example) till killed then respawn
    Hand and a Half - weapons that change characteristics when used w/wo shield, think D&D bastard sword
    Ridable Packhorse / Saddle Bags
    Siege Engines / Breakable Walls / Burnable Gates / Burning Pitch Arrows
    Counter-Siege Engineering / Fortifiable Walls / Repairable Gates
    Usable Carriages / Wagons / Chariot
    Attack Dogs - that can disarm and hold another player / guard a spot or item
    Thieving Ferrets - that can retrieve a key or gem from another player
    Carrier Pigeons - that can carry a short message to another player
    Hunting Falcon - pet you can wear on your arm (paper-doll) and target small game
    Hirelings - who log out with you and gain skill
    Cellars - that you build under your house
    Brigands Bandana - prevents attacks by brigands like kin paint / orc mask
    Lizard Skin - prevents attacks by lizardmen like kin paint / orc mask
    Charging - being mounted, galloping into another player on foot, may knock them down
    Setting for a Charge - being on foot, setting your pike, may kill the mount of a charging player
    Shaving - beards that you can shave off but then grow back over time
    Harsh Environments - exposure damage over time in Hot Deserts and Cold Wastlands
    Weapon Type Resistance - reapers / skeletons take less damage from Archery / Fencing

    - clothing and paper-doll
    Colorfast Bandana - with color that does not bleed into the background of the paper-doll
    Customizable Clothing - with modules like customizable housing modules
    Skin Layers - Tattoos / Branding / Scars / Facepaint
    Bloody Cloths - clothing becomes bloody from cutting corpses, dealing damage in combat
    Raged Cloths - clothing becomes burned by fire, dissolved by acid, tattered by combat, bloodied by skinning/butchering and so forth

    - stat behaviors
    Limping - running when Hit Points are Redlined drains Stamina
    Stamina - being at Zero Stamina takes away Double Movement Speed (not "frozen" at Zero Stamina)
    Overburdened - takes away Double Movement Speed and "frozen in place" at Zero Stamina
    Dropping Items - being Overburdened and "frozen in place", taking damage makes you drop heavy items

    - skill behaviors
    Hiding - always turns the character Gray in the p.o.v. of the player (so it appears to them that they always succeed at hiding)
    Detect Hidden - leaves the character Gray in the p.o.v. of the stealthed player (so it appears to them that they are still stealthed)
    Archery - switches to Wrestling at range zero
    Tracking - shows up as actual tracks
    Horemanship - helps keep you mounted while galloping or fighting from horseback (maybe just use animal lore)

    - mob behaviors
    Faster Monsters - no escaping on foot from a dragon in flight
    Skittish Bunnies - that flee from you, instead of charging at you
    Fearless Undead - that do not flee from you when 'hurt'
    Aggressive Grizzlies - that have a good probability of attacking, but not always
    Creatures that Pack / Herd / Flock then Hunt or Migrate together
    NPC Brigands - who rummage
    NPC Thieves - who steal
    NPC Actors - who do recitations
    NPC Beggers - who beg
    NPC Town Criers - who give news updates
    Ratman Archers - who look like they hold a bow

    - player interaction group behaviors
    Alliance setting like party - Others Can't Loot / Kill my Guild Members
    Guild acts like a party - Others Can Loot Corpses of my Kills
    Multi-Way Wars / War Rings
    War Chat Channel - for Guild Leaders / Warlords
     
    #7 Two Wolves, Feb 27, 2014
    Last edited: Feb 27, 2014
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  8. Milva
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    Your idea's would be nice for a very unique custom server, of course it would take sending patches to your players :)
     
  9. Ravenwolfe
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    Moderator ServUO Developer

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    Welcome! You have some very neat ideas!

    I may steal some of them!
     
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  10. Ce Jayce
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    Ce Jayce Member

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    Awesome ideas!
    *grabs pen and paper and starts to take notes* :p

    Sounds the like beginnings of an awesome, kick ass custom server - I'd certainly play there!
     
  11. terrapin
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    terrapin New Member

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    Sounds very cool... Greetings from the Turtle Clan!
     
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