Spiderrank76
Member
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Hiya bud, had some issues with the release so had to pull it down and rebuild, but its now back up!, let us know on the discord if there are any issues if you do test it out and come join us for a chatDownload not working, link not found.
Unfortunately, it seems the file download platform isn't the best. Several times, the download goes into a waiting state and then stops. I'll try again when there are changes.
Vendor Search!Combat changes:
Buffed Hit Lower Attack to reuse or create timers as needed, refreshing the debuff duration on reapplication.
Buffed the bushido evasion spell to always dodge spell breath attacks.
Buffed bleed to deal true Damage, increased to 7 ticks, backloaded the damage to simulate blood loss accumulation like irl. Added anatomy as a damage modifier.
Buffed toxic strike. Stacking poison resistance debuff. After 3 attacks create a poison puddle on the ground.
Buffed earth strike. Stacking physical resistance debuff. After 3 attacks create a shockwave that pushes enemies back and blinds them.
Buffed freeze strike. Stacking cold resistance debuff. After 3 attacks chill the enemy, forcing them to walk, reducing their attack speed, and regen rates.
Buffed lightning strike. Has a chance to paralyze, like an electric pokemon. Also After 3 attacks overload applies, chaining lightning to enemies, and applying a energy resistance debuff to anything hit by the chain.
Buffed fire strike. Stacking fire resistance debuff. Applys a fire damage dot on hit, stacking up to 3 times.
Buffed Elemental Strike to scale its bonus damage to 150% and randomly channel fire, cold, poison, or energy on each activation.
Buffed Achilies Strike. While enemy is rooted, 15% hit chance bonus. After root falls off, enemy is forced to walk for 7s.
Buffed Consencrated Strike, after 3 attacks reduces the lowest resistance of the target by an additional 20%. Buffed the flat damage it does by 50%.
Buffed Death Blow, When landing an attack, give a 20% damage increase buff to the player for 10 seconds that refreshes whenever a new deathblow lands.
Buffed Riding Attack, Gave it a scaling damage bonus up to double damage, if a player runs 10 tiles before hitting the enemy, If all 10 tiles are ran first. convert 50% of the damage to be piercing damage, similar to armorpierce.cs.
Buffed Mana Drain attack, changed mana drain logic to use choose what to drain, 15% of the targets mana, or the native drain logic, whichever is higher is chosen.
Buffed mortal strike, it now better locks down healing effects.
Buffed defense mastery, it now gives parry pance as well.
Buffed armor pierce, raised the damage multiplier from x1.5 to x2.0
Buffed Serpent Arrow, it no longer checks tile distance, but poison is capped at level 3.
Buffed Talon strike, increased the damage, and it now actually shows the damage ticks.
Buffed Psychic attack, After mana is restored to the target, a second debuff applies; Spell Backlash for 5s.
Buffed Moving shot, The accuracy penalty starts at -25% and reduces to 0% at 125. Added a bonus damage if user weapon triggers velocity.
Buffed lightning Arrow. Buffed hit damage to 150%, increased Arc radius to a range of 2 tiles.
Buffed Frenzied Whirlwind, increased radius to 2 tiles, Buffed Dot to stack 3x, increasing damage by 15% each time.
Buffed Force of Nature, Lowered Force of Nature’s mana cost to 30. and reworked the internal timer to resolve every second for a four-second duration, Applied stamina drain equal to half of each damage tick.
Buffed DoubleStrike, Lowered mana cost to 20, buffed damage from x0.9 to x1.2
Buffed DoubleShot, if both hits land, increasing damage by 30%.
Buffed ForceArrow, Buffed damage by 30%, it now knocks back enemies 2 tiles when a forceful impact triggers.
Buffed RidingSwipe, it is no longer requires attacking mounted enemies. It has a 5 step charge up timer, when max charge is reached, gain a 50% damage bonus, and the attack will now hit with a conal shockwave effect.
Buffed crushing blow, it now reduces physical resistance by a flat 15 points.
Buffed ConcussionBlow, the difference between mana and health damage bonus has been buffed by 25%. Added a confusion trigger that animates, emotes, and briefly paralyzes foes when their health and mana percentages differ by more than 50%.
QOL Changes:
[MAJOR]Added a Vendor Search feature, includes Map showing the vendor location. The Vendor Guild now demands a 1% tribute for expanding their services, this is reflected in the purchase history feature now.
[MAJOR]Changed teleport to clamp to the furthest teleport range available even if you click out of range.
[minor]Added adjacent crop picking with a .5s delay
[minor]Allowed current value stats to show overcap.
[minor]Added overhead message to hoard piles.
Crafting Changes:
[MAJOR]Added a custom craft amount option, and added a progress gump.
[minor]Added adjacent crop picking with a .5s delayAdded Masonry and Glassblowing tools to tinkering Crafting, under Tools.
Server & Gameplay Changes:
[MAJOR]Expanded cursed variant mechanic to all facets as a MyServerSetting. With respects to dungeons.
[MAJOR]Added Adventurers to dungeons as a world spawn.
[minor]Changed staff runebook names to match the facet names actually used.
[minor]Hoard piles Buffed/nerfed drops a bit, less junk, lower cap on stackable rares that can be recieved.
Bug Fixes:
[MAJOR]Fixed infinite harvest bug, made the cooldown persist even in deed form.
[minor]Updated Death Knight, Holy Man, Research, and Syth spell classes to apply ScaleMana once during cast validation and return the unscaled RequiredMana, preventing modifiers from doubling mana costs during sequencing.
[minor]Updated SpellHelper.CheckCombat so aggressor-based travel restrictions apply to every expansion at or beyond Age of Shadows, preventing later-era clients from bypassing spell-casting cooldowns after initiating combat.
[minor]Magical Mud now rez's pets.
[minor]Prevented Darkness Static from allowing HiddenChest to spawn on them.




Awesome!!! Any time frame when offline will have access to the update? No rush obviously, just curious how that will workout with monthly releases. It sounds like a lot of work!!!Oct 16th update! This will be an Online Only update.
I will be aiming for regular updates on the 15th of every month. I will try my best to stick to this, but sometimes I may or may not delay.
Join us on the Discord!
Vendor Search!
Teleport now clamps to max range when casting out of range!
Adjacent crop pickup!
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As UA is online first, we aim for yearly Offline releases, so offline players will get massive changes all at once after features get some testing and playing on the online release, stuff may change.Awesome!!! Any time frame when offline will have access to the update? No rush obviously, just curious how that will workout with monthly releases. It sounds like a lot of work!!!
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