Hey all, I was looking to add textures to UO via UoFiddler. Can someone explain to me if this is possible? I cant find a way to reveal possible hidden empty slots. Also, if i replace a land tile, whats the difference between that and a texture? want something that i can drape over mountains and what not. Any help would be awesome.
 
Land tiles are just flat, Textures are the actual ground that can stretch. If all 4 corners of the texture are exactly the same z height, then the client changes it into the land tile graphic. You have to match up the land tiles IDs to the texture IDs. Land tiles are 44 by 44 pixels, with the graphic at a 45 degree angle. textures can be 64x64, 128x128 or 256x256 and are not rotated 45 degrees but rather are simply square. if you go to http://www.uo-pixel.de/ you can see a lot of examples of each type.
Here are a couple
Land Tile
ai.imgur.com_LvHVctQ.png
LvHVctQ

Texture
ai.imgur.com_52mTgrz.png
 

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