I hadn't realized how old this was until I went to post, but anyways I added in the module and went to configure it and my client crashed, unsure if this is related to the plugin as it's never happened before. Let me know and I can report it to CUO as well. Thanks.
C#:
####################### [START LOG] ########################
ClassicUO [STANDARD_BUILD] - 0.1.10.143 - 01/24/2022 22:57:46
OS: Win32NT x64
Thread: CUO_MAIN_THREAD
Shard: playuo.live
ClientVersion: 7.0.91.15
Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.ThrowHelper.ThrowIndexOutOfRangeException()
at ClassicUO.Network.Huffman.DecompressChunk(Span`1 src, Int32& srcOffset, Int32 srcLength, Span`1 dest, Int32 destOffset, Int32& destLength)
at ClassicUO.Network.NetClient.DecompressBuffer(Span`1 buffer, Int32& length)
at ClassicUO.Network.NetClient.ProcessRecv()
at ClassicUO.Network.NetClient.Update()
at ClassicUO.GameController.OnNetworkUpdate(Double totalTime, Double frameTime)
at ClassicUO.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at ClassicUO.Client.Run()
at ClassicUO.Bootstrap.Main(String[] args)
######################## [END LOG] ########################