Dan(Tasanar)

Moderator
Code:
7/18/2018 12:42:31 AM    Warning: Attempted to delete 0x40080A22 "Gold" during world save.
This action could cause inconsistent state.
It is strongly advised that the offending scripts be corrected.
   at Server.World.OnDelete(IEntity entity)
   at Server.Item.Delete()
   at Server.Item.StackWith(Mobile from, Item dropped, Boolean playSound)
   at Server.Items.BaseContainer.TryDropItem(Mobile from, Item dropped, Boolean sendFullMessage)
   at Server.Items.Container.OnDragDrop(Mobile from, Item dropped)
   at Server.Item.OnDroppedOnto(Mobile from, Item target)
   at Server.Item.DropToItem(Mobile from, Item target, Point3D p)
   at Server.Mobile.Drop(Item to, Point3D loc)
   at Server.Network.PacketHandlers.DropReq6017(NetState state, PacketReader pvSrc)
   at Server.Network.MessagePump.HandleReceive(NetState ns)
   at Server.Network.MessagePump.Slice()
   at Server.Core.Main(String[] args)

bad.png

Newest SVN almost no edits.

Is it a bug? I did not want to post it there until someone could explain exactly what it means.
 
It looks like someone made a purchase from a vendor at the exact instant the world was saving. I'm not sure how that code could have been active during the worldsave since I thought everything pauses during that time.

*edit*

Or maybe dropped it into a bank box, since the gold was being deleted when dropped into a container.
 
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