alchemy

Member
ServUO Version
Publish Unknown
Ultima Expansion
None
Hello :)
Which expansion do you think is the most realistic?
I do not care about being accurate to a UO version, but I am interested in finding the one that is more interesting/challenging to play. Somewhat "realistic", not too easy.

How do you think?...


C#:
# None              Initial launch (not accurate at all)
# T2A               The Second Age (not terribly accurate)
# UOR               Ultima Online: Renaissance (almost accurate)
# UOTD              Ultima Online: Third Dawn (almost accurate)
# LBR               Lord Blackthorn's Revenge (almost accurate)
# AOS               Age of Shadows (accurate)
# SE                Samurai Empire (accurate)
# ML                Mondain's Legacy (accurate)
# SA                Stygian Abyss (accurate)
# HS                High Seas (accurate)
# TOL               Time of Legends (accurate)
# EJ                Endless Journey (development in progress)
 
Hello :)
Which expansion do you think is the most realistic?
I do not care about being accurate to a UO version, but I am interested in finding the one that is more interesting/challenging to play. Somewhat "realistic", not too easy.

How do you think?...


C#:
# None              Initial launch (not accurate at all)
# T2A               The Second Age (not terribly accurate)
# UOR               Ultima Online: Renaissance (almost accurate)
# UOTD              Ultima Online: Third Dawn (almost accurate)
# LBR               Lord Blackthorn's Revenge (almost accurate)
# AOS               Age of Shadows (accurate)
# SE                Samurai Empire (accurate)
# ML                Mondain's Legacy (accurate)
# SA                Stygian Abyss (accurate)
# HS                High Seas (accurate)
# TOL               Time of Legends (accurate)
# EJ                Endless Journey (development in progress)
Starting with the ML expansion, exciting instanced bosses have appeared for solo and group raids. There are also an increased number of artifacts, etc. There are also new dungeons, weapons, spells, and abilities.
In SA/HS content, these opportunities become even more numerous, expanding the gameplay and adding new interesting systems and alternatives to crafting. New weapons, abilities, and spells are also added.
Recent expansions contain even more content, but they are somewhat more modest. However, they significantly simplify the game with the introduction of magical loot, which can exceed the level of artifacts. The game boils down to endlessly looting items, a la Diablo style.

Many prefer the tried-and-true classic AOS mode, where everything is more or less balanced, challenging enough, and without unnecessary distractions.

I would take the most modern content and simply disable anything I don't like, developing my own unique playstyle.
 

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