Adding Torture Rack East / South arties w/ Deeds and added to Stealables

Steables is a distro file original is located in "\Scripts\Items\Functional" Folder

TODO:
wrong Revamp Spawn needs to be better and more accurate
 

Attachments

  • TortureRackSouthArtifact.cs
    2.1 KB · Views: 6
  • TortureRackEastArtifact.cs
    2.1 KB · Views: 4
  • StealableArtifactsSpawner.cs
    27.4 KB · Views: 5
Nice I started this a while back and here are some more scripts to help this along.
Included:
-Demonic Jailor sends players to the Wrong Maze on level 3.
-Bar of Soap (chance to find under bedrolls)
-Bedrolls (may reveal hidden tunnels)
-Tunnels (secret passages to other areas of wrong)
-Quest (escort wrong prisoners to dungeon entrance)
-Wrong Maze + Cfg file for it (cfg file goes in, Data/Decoration/Wrong folder)

These scripts may also need to be tweaked but its a good start. I am not aware if the wrong maze ever mutates, or if the maze is always the same. The wrong prisoners are located level 2 west side in jail cells. I also originally set this up in Felucca so where map is Felucca in scripts probably need to change to Trammel.
 

Attachments

  • Wrong Revamped prt2.rar
    11.8 KB · Views: 12
Last edited:
Nice I started this a while back and here are some more scripts to help this along.
Included:
-Demonic Jailor sends players to the Wrong Maze on level 3.
-Bar of Soap (chance to find under bedrolls)
-Bedrolls (may reveal hidden tunnels)
-Tunnels (secret passages to other areas of wrong)
-Quest (escort wrong prisoners to dungeon entrance)
-Wrong Maze + Cfg file for it (cfg file goes in, Data/Decoration/Wrong folder)

These scripts may also need to be tweaked but its a good start. I am not aware if the wrong maze ever mutates, or if the maze is always the same. The wrong prisoners are located level 2 west side in jail cells. I also originally set this up in Felucca so where map is Felucca in scripts probably need to change to Trammel.

Thank you RedBeard, Thank You for sharing
[doublepost=1486497161][/doublepost]Fezzik now spawns green goo when attacked (needs Testing couldnt attack with GM character)
 

Attachments

  • Fezzik.cs
    3.3 KB · Views: 5
Blanket Of Darkness Fix,Not Showing up when SteallArties generated
And you can logout with just like a real bedroll, Including Edits to BlanketOfDarkness & PlayerMobile to logout with it
All PlayerMobile edits are marked with "// BlanketOfDarkness Add"
 

Attachments

  • PlayerMobile.cs
    163 KB · Views: 3
  • BlanketOfDarknessArtifact.cs
    4.7 KB · Views: 4
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