- Sep 7, 2019
YOU ARE A SAINT!in your case you can either readd it (since it has no use I removed it) or you can remove it from the serialize, set the deserialize that it only reads the bool if it is that specific version, and later on you can even remove that too, once it was saved.
How you approach that? Thats up to you regarding the bonded part? Well I didnt alter anything in that regard, but that can be added (and should I guess )
At the bottom of the NewZombie function
if (from is BaseCreature) from.Delete();
now bonded pets wont be deletedC#:
if (from is BaseCreature && !((BaseCreature)from).IsBonded) from.Delete();
It compiles, and it works! items from a player moves to the zombie, and the items move to the zombie corpse when killed! I'll keep on testing, but i think you did it. I'll update the main download and give you credit.
I owe you a beer, let me know how i can do that