Movement System

Movement System 1.0.0.9

Author
Wilson
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Requirements
ServUO 57
Movement System


Introducing two exhilarating new movements for your players and builders alike: Swimming and Climbing!

Now, players can traverse streams, lakes, and oceans with finesse, while also scaling majestic mountains in pursuit of ancient treasures or the elusive entrance to a fabled cave hidden deep within the peaks!

Upon installation, players will encounter a novel tool: a dual-purpose icon featuring a water droplet and a hand. The water droplet facilitates seamless transitions between swimming and land traversal, while the hand symbolizes the thrilling ascent of cliffs and rock faces. Climbing necessitates the use of ropes, with both movements requiring stamina and proficiency checks in mining skills for added climbing bonuses. Beware, deep waters demand twice the stamina and pose the risk of hyperthermia, while climbing presents the peril of falls and consumes substantial amounts of rope. Fear not, for every aspect can be finely tuned through the Swim and Climb utilities, conveniently located at the top of the script!

[ToggleMove - Command for players to toggle system On/Off

Stay tuned for future updates as we continue to incorporate additional movements based on valuable feedback!

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Latest Updates

  1. Major Update

    *Fixed potential issue with swimming auto starting if on the water when you log off and have...
  2. Hot Fix

    *Fix - Added Check for being in a structure built on water/rock!
  3. Hot Fix

    *Added a check for Flying vs Movements : This should resolve any conflicts when player flying...
  4. Hot Fix

    *Fixed - Bug where players couldn't cast while in mines! Added New Setting : Auto Log Players...
  5. Minor Update

    Added - New Command : Players can now toggle system On/Off via [ToggleMove

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