I found several issues with the Pirate Curse scripts. There is no logic in the timer for dealing with a player being dead, player wont be cursed if items aren't Droppable into bank or pack.
I added checks in Curse Command to make sure player isn't dead or blessed(immortal). I also made it so that Bank/Pack MaxItems are increased to accomodate the additional items and then MaxItems is restored upon RemoveCurse. I think I covered anything, still fairly new to programming, so if I screwed something(likely) up or forgot something please let me know.