Today is a large update to many "useless" skills in order to make them more appealing to invest your skill points and equipment slots!
Alchemy:
-Added three new "bombs". The MegaBomb that does damage, the PoisonBomb which does LethalPoison and the Health Bomb which heals and cures poison in a large area. These cost a huge number of reagents to craft and require high level of Alchemy to throw
-Removed the cap of +50% potion improvement. You can now improve potions much more.
-Alchemy skill now improves potions much more
Evaluate Intelligence:
-Increased the bonus to magery spells
Musicianship:
-A bards spellbook that has many songs that bards can sing for buffs and bonuses
Begging:
-Begging now works like "NPC Taming". With high levels of begging, you can convince NPCs to join your party and assist you, like a tamed pet.
Lockpicking:
-Many NPC houses have chests that can be lock picked for special and rare loot. But be careful, this makes you a criminal!
Poisoning:
-Any weapon can be poisoned
Remove Trap:
-Added a puzzle box to train remove trap
Stealing:
-Removed weight limit on stealing
-You can now steal equipped items from players and NPCs
Ninjitsu:
-You can now use any skills or weapon abilities when in animal forms
Animal Lore:
-The Druids spellbook adds a bunch of unique spells for Animal Lore
Camping:
-Campers Backpack allows the crafting on unique camping themed items. The Trail Guide gives you the ability to forage in the wild for supplies, but only if you are good at camping!
Forensic Evaluation:
-Detectives can now find extra gold and special items on the creatures or people they kill, based on their forensics skill
-Murder Mystery mini-game. If you find a corpse that was not killed by you it produces a "murder clue" which begins a mystery minigame to track down the killer.
Herding:
-Added a Sheppherds spellbook called "Pastoralicon". It is a summoning spellbook and it lets you summon a herd of exotic animals to fight for you!
-Custom stats for 42 new animals specifically for this spellbook, and sometimes it will also dip into the random animal generators. The animals are not as powerful as a 5-slot pet, but you get 5 of them and they all have unique powers
Taste Identification:
-"Gormet Food". It gives powerful buffs based on your skill in Taste Identification. Only the most refines palates can appreciate this properly!
Arms Lore:
-Added the "Martial Manual" which allows the use of any weapon ability with any weapon, depending on your skill in arms lore.
Item Identification:
-A "Trade Route" system for Item Identification. The trade routes require you to go along the roads and pick up crates with commodities. The route eventually brings you to a "trader" who will pick up the commodities and give you a reward. The commodities are heavy, so you will need pack animals. You can buy trade route contracts from Bankers.
Fishing:
-Greatly increased the chances of rare catches
-High fishing now gives you a greater radius to cast your line
Mining:
-Greatly increased the chances of rare ores
-High Mining now gives you a greater area to mine from
Lumberjacking:
-Greatly increased the chances of rare woods
-High lumberjacking now gives a greater area to chop trees
Changes:
-Added Ultimate Masters Champion spawns! 58 new unique champion spawns each with a variety of minions and a unique boss with unique mechanics! There is a Ultimate Champion for every skill in the game, and defeating the boss will award you with a Powerscroll 200!
-Added Maxxia Scrolls to Bulk Order Deeds and Fishing Quests. Bulk Order deeds are now much more rewarding when banked
-Revamped Lord British Castle, adding many new vendors.
-Fixed a memory leak that was spawning too many SimpleNotes
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