- Requirements
- xmlspawner
You may need to change the hues in these files, as I have custom hues.
ExodusTomeAltar.cs:
You will need to change the locations of these if you're not using my map:
BossLocation = new Point3D(2072, 626, -40);//Change Here if using newer maps
TeleportDest = new Point3D(1979, 624, 0);//Change Here if using newer maps
ExitDest = new Point3D(2142, 628, -80); //Change Here if using newer maps
Xmlspawner is needed for the Exodus Chest to be hidden until detect hidden skill is used.
The map files are too large to be a resource. You can get this via this link: http://rapidshare.com/share/A2C1389C3AE51B0A0C5B8D758DB64C40
It is a copy over for the Ilshenar map.
(map2.mul, statics2.mul, and staidx2.mul)
ExodusTomeAltar.cs:
You will need to change the locations of these if you're not using my map:
BossLocation = new Point3D(2072, 626, -40);//Change Here if using newer maps
TeleportDest = new Point3D(1979, 624, 0);//Change Here if using newer maps
ExitDest = new Point3D(2142, 628, -80); //Change Here if using newer maps
Xmlspawner is needed for the Exodus Chest to be hidden until detect hidden skill is used.
The map files are too large to be a resource. You can get this via this link: http://rapidshare.com/share/A2C1389C3AE51B0A0C5B8D758DB64C40
It is a copy over for the Ilshenar map.
(map2.mul, statics2.mul, and staidx2.mul)