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The Exodus Encounter Quest V2

Exodus Encounter

  1. Redmoon
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    Redmoon Active Member

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    Redmoon submitted a new resource:

    The Exodus Encounter Quest - Exodus Encounter

    Read more about this resource...
     
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  2. ruaduck
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    ruaduck Member

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    Does anyone have the correct Exodus locations to OSI standard?
     
  3. Redmoon
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    Redmoon Active Member

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    You will need to change the locations to the old gargoyle city if you are using the newer maps. I have uploaded the map I'm using so I could keep both the older Gargoyle City, and the newer one for the Exodus quest.
     
  4. Redmoon
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    Redmoon Active Member

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    Also, the "altars" will need to be added as static, then add the Exodus Tome. I had a huge problem getting this to allow players to place the altar correctly per OSI. :oops:
     
  5. Denjiki
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    Denjiki Active Member

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    Awesome! Going to implement it tonight and test it out and i'll let you know how it goes. So all that needs to be done is spawn the chests via the specs you showed, change the point3d locs to correct ones, and spawn the other mobs in the dungeon + the altar and tome? Sound about right?

    Edit: Mine threw a bunch of errors when I put it in, some of which look fairly simple to address, but I thought I'd post them here just so you know:
    Code (C#):
    1.  
    2. ----------------------------------------------------------------------------
    3. ServUO - [http://www.servuo.com] Version 0.5, Build 5157.1903
    4. Publish 54
    5. Core: Optimizing for 6 64-bit processors
    6. RandomImpl: CSPRandom (Software)
    7. OpenUO Error: Client files not found.
    8. Scripts: Compiling C# scripts...Failed with: 6 errors, 3 warnings
    9. Warnings:
    10. + Custom Systems/LabyrinthChampion/Labyrinth.cs:
    11.     CS0219: Line 61: The variable 'Spawn' is assigned but its value is never use
    12. d
    13. + Custom Systems/VirtueArtifactSystem/VirtueArtifacts.cs:
    14.     CS0162: Line 180: Unreachable code detected
    15. + Skills/ItemIdentification.cs:
    16.     CS0219: Line 41: The variable 'oMods' is assigned but its value is never use
    17. d
    18. Errors:
    19. + Custom Systems/Exodus Encounter/Mobiles/ClockworkExodus.cs:
    20.     CS0246: Line 60: The type or namespace name 'Daat99Tokens' could not be foun
    21. d (are you missing a using directive or an assembly reference?)
    22. + Custom Systems/Exodus Encounter/Mobiles/ExodusArchZealot.cs:
    23.     CS0246: Line 93: The type or namespace name 'ExodusArchZealotGump' could not
    24. be found (are you missing a using directive or an assembly reference?)
    25.     CS0246: Line 95: The type or namespace name 'ExodusArchZealotGump' could not
    26. be found (are you missing a using directive or an assembly reference?)
    27. + Services/Craft/DefAlchemy.cs:
    28.     CS0246: Line 167: The type or namespace name 'GoldDust' could not be found (
    29. are you missing a using directive or an assembly reference?)
    30.     CS0246: Line 171: The type or namespace name 'NexusCore' could not be found
    31. (are you missing a using directive or an assembly reference?)
    32. + Services/Craft/DefBlacksmithy.cs:
    33.     CS0246: Line 521: The type or namespace name 'ExodusSacrificalDagger' could
    34. not be found (are you missing a using directive or an assembly reference?)
    35.     CS0246: Line 524: The type or namespace name 'SmallPieceofBlackrock' could n
    36. ot be found (are you missing a using directive or an assembly reference?)
    37. + Services/Craft/DefCarpentry.cs:
    38.     CS0246: Line 615: The type or namespace name 'SmallPieceofBlackrock' could n
    39. ot be found (are you missing a using directive or an assembly reference?)
    40.     CS0246: Line 616: The type or namespace name 'NexusCore' could not be found
    41. (are you missing a using directive or an assembly reference?)
    42. + Services/Craft/DefInscription.cs:
    43.     CS0246: Line 447: The type or namespace name 'ExodusSummoningRite' could not
    44. be found (are you missing a using directive or an assembly reference?)
    45. Scripts: One or more scripts failed to compile or no script files were found.
    46. - Press return to exit, or R to try again.
    47.  
    Looks like the dagger is actually called PeerlessExodusSacrificalDagger and not just ExodusSacrificalDagger? Did you upload maybe an older version of the code before you made changes? The other errors just seem to be from items that weren't included in the script.
     
    #5 Denjiki, Feb 28, 2014
    Last edited: Mar 1, 2014
  6. Redmoon
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    Redmoon Active Member

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    This was the "updated" version to be a peerless system. Let me update to make sure ya'll have everything you need.
    Daat99Tokens can be marked out if you don't have OWLTR.
     
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  7. Redmoon
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    Redmoon Active Member

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  8. Redmoon
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    Redmoon Active Member

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    Setup:
    Place Exodus Arch Zealot outside of gargoyle city or anywhere
    Place static altar addons in Ilshenar at the shrines (All but chaos)
    Place a unmovable Exodus Tomes on top of altars.
    All mobiles but Clockwork Exodus go in Ilshenar Exodus Dungeon, or anywhere.
    Exodus Chest via xmlspawner in Exodus dungeon (remember will not appear there unless you use detect hidden)

    To test:
    [add exodustomealtar
    [add peerlessrobeofrite
    [add peerlessexodussacrificaldagger
    [add peerlessexodussummoningrite
    [add exodussummoningalter_deedonly

    drop all these items in the Exodus Tome, and should give you a master key scroll. Double click and will take you to the "Exodus Encounter" location.

    The OSI location is the Gargoyle City in Ilshenar (where you used to buy books to learn to mine sand, rock). OSI changed this area to a open "dungeon". I didn't want to get rid of this city, but wanted the new open dungeon. If you're using a newer map with the open dungeon change the locations. If you're using the map I added a link to, then you will not need to change the locations.

    I apologize for the inconvenience and hope this helps.
     
  9. Denjiki
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    Denjiki Active Member

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    Thanks for the info ! Also, where did you get the stats for Clockwork Exodus? I can't seem to find them anywhere, except one Japanese site which only has his HP and estimates it at 50,000. I just ask because you have it set to a pretty low number, only 5000. And his str is lower than even some of the mobs. Sorry if I'm sounding over-critical as that is not my intent. In fact I think this is great work :) I think i speak for everyone when I say that I appreciate the contribution!
     
    #9 Denjiki, Mar 1, 2014
    Last edited: Mar 1, 2014
  10. Redmoon
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    Redmoon Active Member

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    There isn't any information on Clockwork Exodus, so I just made a guess. If I ever find his stats I'll update the script.
     
  11. Denjiki
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    Denjiki Active Member

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    The new resource update still doesn't seem to have the gump files or the missing resources Nexus Core, Gold Dust, or SmallPieceofBlackrock
     
  12. Redmoon
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    Redmoon Active Member

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    Grr, let me try again.
     
  13. Redmoon
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    Redmoon Active Member

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  14. Denjiki
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    Denjiki Active Member

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    Awesome, this update works. I'm using your maps also, and you might wanna take a look at the Ankh dungeon & Ki-rin pass. If you teleport to the Ki-rin pass enterance and enter the Ankh dungeon that way you'll see what I mean. Seems to be some conflict there with what looks like the new gargoyle city you implemented. Great work though!

    Edit: I worked up a script for an Exodus Zealot for this system. On OSI in addition to the mobs you have already there's also an Exodus Zealot which has a chance to spawn with one of the keys in his pack that you can steal. I've attached the script in case you or anyone else wants it. He spawns right in the Exodus dungeon just like all the other mobs. Many of the reports of him talk about him liking to poison people, so I gave him high poisoning skill (not that it makes him cast it any more often, but it will make his poison seem more relevant)
     

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    #14 Denjiki, Mar 2, 2014
    Last edited: Mar 2, 2014
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  15. Redmoon
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    Redmoon Active Member

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    I'll clean this up and re-up; there are more areas that OSI wall bombed. I'm not sure if OSI is ~trying~ to kill it's player base, but this is ridiculous.

    Awesome! The more the merrier. :D
     
  16. Denjiki
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    Denjiki Active Member

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    Lol, i thought it looked a little funny. I do like this map that you have better than the new ones though, mainly because it actually has lord blackthorn's castle still. No fricking clue why they keep getting rid of cool stuff like that. They ruin dungeons, take out sweet looking castles, and turn towns to rubble. Strange. Anyway, I edited the ExodusChest.cs script also to be closer to OSI -- i couldn't find alot of info on the loot from the chests, however there is a small amount of info and a video on stratics that someone posted of them walking through Exodus dungeon looting hidden chests/stealing from exodus zealots and I went off that. Looks like they drop a decent amount of gems, 2-3k gold, some pots, and essences/peerless reagents, so I put all that as chance drop from the chests.
     

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  17. Redmoon
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    Redmoon Active Member

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  18. Redmoon
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    Redmoon Active Member

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    I will combine all these additions and update this resource once we're sure it's all good. I added your scripts to mine, and added props to ya via the header. :D
     
  19. swiftorb
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    swiftorb Member

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    Rapidshare wont let me download the map files ? Any ideas ?


    nvm finally got it :)
     
    #19 swiftorb, Mar 17, 2014
    Last edited: Mar 18, 2014
  20. Lockstar
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    Lockstar New Member

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    I have a question, where do i change the location yoiu teleport to , when you double click the key. Thank you
     
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