The Exodus Encounter Quest

The Exodus Encounter Quest V2

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Redmoon

Well-Known Member
Sep 16, 2013
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CSRA, South Carolina
Shard Name
Reds Domain
Redmoon submitted a new resource:

The Exodus Encounter Quest - Exodus Encounter

You may need to change the hues in these files, as I have custom hues.

ExodusTomeAltar.cs:
You will need to change the locations of these if you're not using my map:
BossLocation = new Point3D(2072, 626, -40);//Change Here if using newer maps
TeleportDest = new Point3D(1979, 624, 0);//Change Here if using newer maps
ExitDest = new Point3D(2142, 628, -80); //Change Here if using newer maps

(I will upload the map to another resource it was too large combined)

Xmlspawner is...
Read more about this resource...
 

ruaduck

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Feb 15, 2014
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Does anyone have the correct Exodus locations to OSI standard?
 

Redmoon

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Sep 16, 2013
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CSRA, South Carolina
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Reds Domain
You will need to change the locations to the old gargoyle city if you are using the newer maps. I have uploaded the map I'm using so I could keep both the older Gargoyle City, and the newer one for the Exodus quest.
 

Redmoon

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Sep 16, 2013
264
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CSRA, South Carolina
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Reds Domain
Also, the "altars" will need to be added as static, then add the Exodus Tome. I had a huge problem getting this to allow players to place the altar correctly per OSI. :oops:
 

Denjiki

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Feb 6, 2014
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Le Roy, Michigan
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Apocalypse
Awesome! Going to implement it tonight and test it out and i'll let you know how it goes. So all that needs to be done is spawn the chests via the specs you showed, change the point3d locs to correct ones, and spawn the other mobs in the dungeon + the altar and tome? Sound about right?

Edit: Mine threw a bunch of errors when I put it in, some of which look fairly simple to address, but I thought I'd post them here just so you know:
Code:
----------------------------------------------------------------------------
ServUO - [http://www.servuo.com] Version 0.5, Build 5157.1903
Publish 54
Core: Optimizing for 6 64-bit processors
RandomImpl: CSPRandom (Software)
OpenUO Error: Client files not found.
Scripts: Compiling C# scripts...Failed with: 6 errors, 3 warnings
Warnings:
+ Custom Systems/LabyrinthChampion/Labyrinth.cs:
    CS0219: Line 61: The variable 'Spawn' is assigned but its value is never use
d
+ Custom Systems/VirtueArtifactSystem/VirtueArtifacts.cs:
    CS0162: Line 180: Unreachable code detected
+ Skills/ItemIdentification.cs:
    CS0219: Line 41: The variable 'oMods' is assigned but its value is never use
d
Errors:
+ Custom Systems/Exodus Encounter/Mobiles/ClockworkExodus.cs:
    CS0246: Line 60: The type or namespace name 'Daat99Tokens' could not be foun
d (are you missing a using directive or an assembly reference?)
+ Custom Systems/Exodus Encounter/Mobiles/ExodusArchZealot.cs:
    CS0246: Line 93: The type or namespace name 'ExodusArchZealotGump' could not
be found (are you missing a using directive or an assembly reference?)
    CS0246: Line 95: The type or namespace name 'ExodusArchZealotGump' could not
be found (are you missing a using directive or an assembly reference?)
+ Services/Craft/DefAlchemy.cs:
    CS0246: Line 167: The type or namespace name 'GoldDust' could not be found (
are you missing a using directive or an assembly reference?)
    CS0246: Line 171: The type or namespace name 'NexusCore' could not be found
(are you missing a using directive or an assembly reference?)
+ Services/Craft/DefBlacksmithy.cs:
    CS0246: Line 521: The type or namespace name 'ExodusSacrificalDagger' could
not be found (are you missing a using directive or an assembly reference?)
    CS0246: Line 524: The type or namespace name 'SmallPieceofBlackrock' could n
ot be found (are you missing a using directive or an assembly reference?)
+ Services/Craft/DefCarpentry.cs:
    CS0246: Line 615: The type or namespace name 'SmallPieceofBlackrock' could n
ot be found (are you missing a using directive or an assembly reference?)
    CS0246: Line 616: The type or namespace name 'NexusCore' could not be found
(are you missing a using directive or an assembly reference?)
+ Services/Craft/DefInscription.cs:
    CS0246: Line 447: The type or namespace name 'ExodusSummoningRite' could not
be found (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
Looks like the dagger is actually called PeerlessExodusSacrificalDagger and not just ExodusSacrificalDagger? Did you upload maybe an older version of the code before you made changes? The other errors just seem to be from items that weren't included in the script.
 
Last edited:

Redmoon

Well-Known Member
Sep 16, 2013
264
40
CSRA, South Carolina
Shard Name
Reds Domain
Awesome! Going to implement it tonight and test it out and i'll let you know how it goes. So all that needs to be done is spawn the chests via the specs you showed, change the point3d locs to correct ones, and spawn the other mobs in the dungeon + the altar and tome? Sound about right?

Edit: Mine threw a bunch of errors when I put it in, some of which look fairly simple to address, but I thought I'd post them here just so you know:
Code:
----------------------------------------------------------------------------
ServUO - [http://www.servuo.com] Version 0.5, Build 5157.1903
Publish 54
Core: Optimizing for 6 64-bit processors
RandomImpl: CSPRandom (Software)
OpenUO Error: Client files not found.
Scripts: Compiling C# scripts...Failed with: 6 errors, 3 warnings
Warnings:
+ Custom Systems/LabyrinthChampion/Labyrinth.cs:
    CS0219: Line 61: The variable 'Spawn' is assigned but its value is never use
d
+ Custom Systems/VirtueArtifactSystem/VirtueArtifacts.cs:
    CS0162: Line 180: Unreachable code detected
+ Skills/ItemIdentification.cs:
    CS0219: Line 41: The variable 'oMods' is assigned but its value is never use
d
Errors:
+ Custom Systems/Exodus Encounter/Mobiles/ClockworkExodus.cs:
    CS0246: Line 60: The type or namespace name 'Daat99Tokens' could not be foun
d (are you missing a using directive or an assembly reference?)
+ Custom Systems/Exodus Encounter/Mobiles/ExodusArchZealot.cs:
    CS0246: Line 93: The type or namespace name 'ExodusArchZealotGump' could not
be found (are you missing a using directive or an assembly reference?)
    CS0246: Line 95: The type or namespace name 'ExodusArchZealotGump' could not
be found (are you missing a using directive or an assembly reference?)
+ Services/Craft/DefAlchemy.cs:
    CS0246: Line 167: The type or namespace name 'GoldDust' could not be found (
are you missing a using directive or an assembly reference?)
    CS0246: Line 171: The type or namespace name 'NexusCore' could not be found
(are you missing a using directive or an assembly reference?)
+ Services/Craft/DefBlacksmithy.cs:
    CS0246: Line 521: The type or namespace name 'ExodusSacrificalDagger' could
not be found (are you missing a using directive or an assembly reference?)
    CS0246: Line 524: The type or namespace name 'SmallPieceofBlackrock' could n
ot be found (are you missing a using directive or an assembly reference?)
+ Services/Craft/DefCarpentry.cs:
    CS0246: Line 615: The type or namespace name 'SmallPieceofBlackrock' could n
ot be found (are you missing a using directive or an assembly reference?)
    CS0246: Line 616: The type or namespace name 'NexusCore' could not be found
(are you missing a using directive or an assembly reference?)
+ Services/Craft/DefInscription.cs:
    CS0246: Line 447: The type or namespace name 'ExodusSummoningRite' could not
be found (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
Looks like the dagger is actually called PeerlessExodusSacrificalDagger and not just ExodusSacrificalDagger? Did you upload maybe an older version of the code before you made changes? The other errors just seem to be from items that weren't included in the script.
This was the "updated" version to be a peerless system. Let me update to make sure ya'll have everything you need.
Daat99Tokens can be marked out if you don't have OWLTR.
 

Redmoon

Well-Known Member
Sep 16, 2013
264
40
CSRA, South Carolina
Shard Name
Reds Domain
Setup:
Place Exodus Arch Zealot outside of gargoyle city or anywhere
Place static altar addons in Ilshenar at the shrines (All but chaos)
Place a unmovable Exodus Tomes on top of altars.
All mobiles but Clockwork Exodus go in Ilshenar Exodus Dungeon, or anywhere.
Exodus Chest via xmlspawner in Exodus dungeon (remember will not appear there unless you use detect hidden)

To test:
[add exodustomealtar
[add peerlessrobeofrite
[add peerlessexodussacrificaldagger
[add peerlessexodussummoningrite
[add exodussummoningalter_deedonly

drop all these items in the Exodus Tome, and should give you a master key scroll. Double click and will take you to the "Exodus Encounter" location.

The OSI location is the Gargoyle City in Ilshenar (where you used to buy books to learn to mine sand, rock). OSI changed this area to a open "dungeon". I didn't want to get rid of this city, but wanted the new open dungeon. If you're using a newer map with the open dungeon change the locations. If you're using the map I added a link to, then you will not need to change the locations.

I apologize for the inconvenience and hope this helps.
 

Denjiki

Well-Known Member
Feb 6, 2014
178
32
30
Le Roy, Michigan
Shard Name
Apocalypse
Thanks for the info ! Also, where did you get the stats for Clockwork Exodus? I can't seem to find them anywhere, except one Japanese site which only has his HP and estimates it at 50,000. I just ask because you have it set to a pretty low number, only 5000. And his str is lower than even some of the mobs. Sorry if I'm sounding over-critical as that is not my intent. In fact I think this is great work :) I think i speak for everyone when I say that I appreciate the contribution!
 
Last edited:

Redmoon

Well-Known Member
Sep 16, 2013
264
40
CSRA, South Carolina
Shard Name
Reds Domain
Thanks for the info ! Also, where did you get the stats for Clockwork Exodus? I can't seem to find them anywhere, except one Japanese site which only has his HP and estimates it at 50,000. I just ask because you have it set to a pretty low number, only 5000. And his str is lower than even some of the mobs. Sorry if I'm sounding over-critical as that is not my intent. In fact I think this is great work :) I think i speak for everyone when I say that I appreciate the contribution!
There isn't any information on Clockwork Exodus, so I just made a guess. If I ever find his stats I'll update the script.
 

Denjiki

Well-Known Member
Feb 6, 2014
178
32
30
Le Roy, Michigan
Shard Name
Apocalypse
The new resource update still doesn't seem to have the gump files or the missing resources Nexus Core, Gold Dust, or SmallPieceofBlackrock
 

Denjiki

Well-Known Member
Feb 6, 2014
178
32
30
Le Roy, Michigan
Shard Name
Apocalypse
Awesome, this update works. I'm using your maps also, and you might wanna take a look at the Ankh dungeon & Ki-rin pass. If you teleport to the Ki-rin pass enterance and enter the Ankh dungeon that way you'll see what I mean. Seems to be some conflict there with what looks like the new gargoyle city you implemented. Great work though!

Edit: I worked up a script for an Exodus Zealot for this system. On OSI in addition to the mobs you have already there's also an Exodus Zealot which has a chance to spawn with one of the keys in his pack that you can steal. I've attached the script in case you or anyone else wants it. He spawns right in the Exodus dungeon just like all the other mobs. Many of the reports of him talk about him liking to poison people, so I gave him high poisoning skill (not that it makes him cast it any more often, but it will make his poison seem more relevant)
 

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Redmoon

Well-Known Member
Sep 16, 2013
264
40
CSRA, South Carolina
Shard Name
Reds Domain
Awesome, this update works. I'm using your maps also, and you might wanna take a look at the Ankh dungeon & Ki-rin pass. If you teleport to the Ki-rin pass enterance and enter the Ankh dungeon that way you'll see what I mean. Seems to be some conflict there with what looks like the new gargoyle city you implemented. Great work though!
I'll clean this up and re-up; there are more areas that OSI wall bombed. I'm not sure if OSI is ~trying~ to kill it's player base, but this is ridiculous.

Edit: I worked up a script for an Exodus Zealot for this system. On OSI in addition to the mobs you have already there's also an Exodus Zealot which has a chance to spawn with one of the keys in his pack that you can steal. I've attached the script in case you or anyone else wants it. He spawns right in the Exodus dungeon just like all the other mobs. Many of the reports of him talk about him liking to poison people, so I gave him high poisoning skill (not that it makes him cast it any more often, but it will make his poison seem more relevant)
Awesome! The more the merrier. :D
 

Denjiki

Well-Known Member
Feb 6, 2014
178
32
30
Le Roy, Michigan
Shard Name
Apocalypse

    • I'll clean this up and re-up; there are more areas that OSI wall bombed. I'm not sure if OSI is ~trying~ to kill it's player base, but this is ridiculous
Lol, i thought it looked a little funny. I do like this map that you have better than the new ones though, mainly because it actually has lord blackthorn's castle still. No fricking clue why they keep getting rid of cool stuff like that. They ruin dungeons, take out sweet looking castles, and turn towns to rubble. Strange. Anyway, I edited the ExodusChest.cs script also to be closer to OSI -- i couldn't find alot of info on the loot from the chests, however there is a small amount of info and a video on stratics that someone posted of them walking through Exodus dungeon looting hidden chests/stealing from exodus zealots and I went off that. Looks like they drop a decent amount of gems, 2-3k gold, some pots, and essences/peerless reagents, so I put all that as chance drop from the chests.
 

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Redmoon

Well-Known Member
Sep 16, 2013
264
40
CSRA, South Carolina
Shard Name
Reds Domain
I edited the ExodusChest.cs script also to be closer to OSI -- i couldn't find alot of info on the loot from the chests, however there is a small amount of info and a video on stratics that someone posted of them walking through Exodus dungeon looting hidden chests/stealing from exodus zealots and I went off that. Looks like they drop a decent amount of gems, 2-3k gold, some pots, and essences/peerless reagents, so I put all that as chance drop from the chests.
I will combine all these additions and update this resource once we're sure it's all good. I added your scripts to mine, and added props to ya via the header. :D
 

swiftorb

Active Member
Feb 17, 2014
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Darkness Once Forsaken
Rapidshare wont let me download the map files ? Any ideas ?


nvm finally got it :)
 
Last edited:

Lockstar

Member
Apr 16, 2015
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I have a question, where do i change the location yoiu teleport to , when you double click the key. Thank you