Am i right in thinking this isn't capable of handling players having multiple tickets for different destinations in their packs? That it will only check the 1st ticket it comes across in their pack and if it doesn't match the destination it will not teleport them?
I'm a bit stumped by this one, when i add multis via Fiddler and save, they're not there when I reload?
I've copied the exported muls into my client folder and also edited Fiddler's Multilist.xml to include the new entries.
Here's my process when trying to add the Large Dragon Boat:
I have done all this, as I said in my initial post, the issue is Fiddler does not get data from the client at all, clientloc at the bottom of the map screen always shows 0,0 and send client to loc does nothing, neither does goto client loc
I've come back to the UO emu world after a few years away and wondered if theres an known issue with UOFiddler 4.6 not communicating with the client (using ML 126.96.36.199 with Razor)?
The Client Interact options dont seem to do anything anymore for me but I seem to remember it used to work...