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I'd say the Resist deal for spell plague is already in there:
double mod = from.Skills[SkillName.MagicResist].Value >= 70.0 ?...
The secure level of releasing items have been addressed. I'll have a look at the other stuff.
They only run if they are fast enough, so to speak.
Nice! But you didn't give them enough time to get back to you!
I've added the craftable metal kegs on the most recent PR, its waiting for approval at this time. As for the wire, I would suggest you spawn it...
Don't you grow hedges from plant seeds?
Fix is in. I also fixed an issue where the mystic weapon property wasn't showing.
I see it, looking into it. Thanks!!!
Is it a client crash or a server overflow?
Mr. @argalep can you take a look at this?
So we're good?
Try this now. THe way the system is written, I had to put a bit of a hack in. Let em know how it goes.
I'm confused. It was taken out because according to EA, it no longer appears on armor. Is it showing up still or not?