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Did you remove the offending code from BaseCreature and PlayerMobile?
How about internal/null map? If it was killed, it should have registered in teh system.
I have a fix, tried committing it last night but kept getting an error. I'll try again when I get home.
#6 casting effects duration depends on how long it takes you to cast the spell. Most spell schools have the same effect timer.
The amount depends on the damage the ship has taken. It won't always be the same.
The tram and fel generation is validating locations for Honesty items and treasure map locations. I asked about this, and was told it's necessary...
That's normal. Fireball is the same way.
No, doubt it.
I dunno man. Try resetting them all then respawning? what about wiping them and replacing them? Have you tried teleporting to some random ones...
Works fine for me. You need 10% of the total repairs for a 5 minute emergency repair. I tried it several times and was successful.
They are not showing when the creature dies, or when your facing another direction and teh spell auto-faces you towards your target. It works on...
My bad, put xOffset instead of zOffset!
Yea you're correct. I'll see how its done on EA. Maybe they use a zero serial entity like some of the area effects.
The animations are happening before the damage is registered.
So, its +18 per hit for bonus to caster, malus to target?