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The non player constructed might be from before the new bod system. Those will eventually be eaten. I think we're ok.
If you add them using the gm add command, they wont stack with those that are crafted. This is actually the case with all food, not just...
If you have to as a question regarding whether or not a bug, post it here please.
bandaid fix will go to PR shortly. Until someome can tell me their stats, they are all made to 100.
Also, anytime your character stats are updated, this item will fall to your pack so it wont stay equipped long. This is a non-issue.
Both values for enabled and the amount are handled in the config file. Currently, there is no way to bypass this. Make sure you don't get the...
I just tested and it works ok.
If it makes you feel any better, the freezing issue was resolved.
Isnt crafting them the only way they are obtained in game?
I would say that soulforge was added by un-natural means, ie add menu. Using a deed will place it like any other addon in the house.
Then don't ever un-equip it!
What about skills/stats?
Should they be as regular summons?
foreach (var i in World.Items.Values.Where(item => item.HonestyItem))
Are you updated? This was a bug that should have been fixed a few weeks ago.