Recent content by goatmilk

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    RunUO - no house commands

    Hello After I placed a house, when I tried to lock down an item or secure a container nothing happens. I use the phrase "I wish to lock this down" and "I wish to secure this" but I don't get a target. I am inside the house and the key is in my backpack. Also when I double click on the house...
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    RunUO - error on compile - unable to start server.

    @PyrO Thanks for the reply. I just tried it and still got the same error. Luckily, it wasn't to hard to restore. I extract the server/script into a new folder, copied over cs files that i knew the changes were good, copied over some data files (maps deco spawn etc) and finally copied over the...
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    RunUO - error on compile - unable to start server.

    So I was trying to enable a few skills that were disabled. (Meditation, Remove Traps and Stealth). It looked simple enough. I looked at the corresponding skill.cs file and saw where the author commented out the skill with /* .....*/ and I just remove those. Seems like the codes were pretty left...
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    RunUO 2.2 - skilllock disabled

    @tass23 Thanks, I'll check out that file you recommend.
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    RunUO 2.2 - Mobs name / highlight red

    Thanks @tass23 & @Visam for your help with this. noteriety.cs file is the way to make this change.
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    RunUO 2.2 - skilllock disabled

    @tass23 hello, do you know how I can enable this? thank you
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    RunUO - adding iron gate

    Thank you Tass23 / Juzzver I knew it had to be something simple. I tried using the [adddoor command, but the gump didn't contain options for gates, just doors. I should try to figure out how to modify the gump to include gates. Do you know which file needs to be edited to do that? Much...
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    RunUO - need help with craft system

    Thanks for pointing me to the Notoriety.cs file. I tweaked it a bit and got what I wanted. The server originally had all mobs (monsters) set as murderers. I wanted most of the mobs gray and also wanted to keep those that were designed to show up as murderers remain red such as dire wolf...
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    RunUO - adding iron gate

    I'm trying to add iron gates to close up the cemetery, but cant seem to figure the format. when i enter [add irongate i get a system message saying usage: IronGate DoorFacing Facing Not sure what that means. I tried a couple of different format such as [Add irongate doorfacing facing westcw...
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    RunUO - need help with craft system

    This is great information Tass23. I was able to update the mobs to be gray by removing the (-) symbol before there karma value. There were a few mobs that were still red even when I did that; but I think its because they have the string in them. public override bool AlwaysMurderer { get { return...
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    RunUO - need help with craft system

    Thanks Tass23, what effect does karma have on the behavior in monsters if any? Seems like I have to edit the karma value to a positive number for them to show up as gray.
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    RunUO - vendor strong box spawner - How to spawn stacked reags

    i'm getting the error the name drop does not exist in the current context. Sorry I have no coding experience.
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    RunUO - vendor strong box spawner - How to spawn stacked reags

    is there a way to make the amount random? like from 1 to 8 random reagents?
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    RunUO - vendor strong box spawner - How to spawn stacked reags

    Hello all Please have a look at the code below. If I want to spawn a random stacked of reags; ie 5 bloodmoss how do i do that? With the current code its just spawn 1 random reags indinvidually. // ---------- [Level Vendor Mage] ---------- // Metal Chest [FlipableAttribute(0xe80, 0x9a8)]...
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    RunUO - need help with craft system

    Hi Tass23 Hi Max Thanks for your reply. The client I am running is 5.0.8.3. I got the runuo script/server from github here - Origins/RunUO at master · uoorigins/Origins First off, I want to thank you guys for your time. I really like this shard because it reminds me of when I played UO back...