Recent content by poolmanjim

  1. poolmanjim

    Publish 57.1 versus Master?

    I wasn't sure how to title this, so sorry. I've recently been able to jump back into doing some custom shard work on the side. I went to GitHub, downloaded the most recent release (57.1) and ran into A LOT of trouble converting my existing systems. Did some more looking and it looks like there...
  2. poolmanjim

    SkillStone

    I haven't used the skill ball in awhile so I'm not 100% on how they compare. I believe Skill ball works by setting a set of skills to a value. This instead allows you to choose which skills and which value per skill. It checks for the server skill cap and for the skill cap on each skill. It...
  3. poolmanjim

    SkillStone

    Did you try the 0.9.1 version? I found a couple of bugs and updated it really quick. (Note: the gump doesn't show version 0.9.0) Does the gump show it having any points? It defaults to 12000 (1 point per 0.1). I just messed with it again and it is working like expected. Extra details would be...
  4. poolmanjim

    SkillStone

    poolmanjim updated SkillStone with a new update entry: 0.9.1 Bugfixes Read the rest of this update entry...
  5. poolmanjim

    SkillStone - 0.9.1 Bugfixes

    Minor Bugfix - 0.9.1 Changed Server cap settings to use different math (that works). Changed skillDiff calculation to use targetSkill.Base Changed points to reduce based on skillDiff.
  6. poolmanjim

    SkillStone

    poolmanjim submitted a new resource: SkillStone - For ServUO - Skill Stone can be used to add to a player's current skills. Read more about this resource...
  7. poolmanjim

    SkillStone 2021-03-05

    GitHub Repo Link: poolmanjim/SkillStone I know. I can already see the comments "but skill balls and skill stones are a thing already". Yes, they are. However, none of them worked quite like I wanted and none of them could be customized the way I wanted, so I made my own. In all fairness, I did...
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