Oh nice! I didn't even realize that speed control was in that line. I'll have to play with them speed numbers and see if it makes a difference. Thanks a bunch!
Yes, these are the functions I've been using. between this and manwitch answer I think I will get it going. Thank you for the reply!
I'm having a hard time figuring out the best methods to use for speed control. I've tried using a couple methods and setting CurrentSpeed directly but What I'm getting is mobiles that look like they're in run mode but only move at the pace of a walk. Maybe there's an overall setting I'm fighting...
I'm making an amazon warrior right now to learn a bit how things work. I have them switching weapons for ranged & melee. They self heal but don't always get the heal off. I added the means for them to call for help and any others in the area will switch to the callers combatant. Final tweaks to...
Yes perfect! I'm messing with this mobile to get the hang of C#. I'm liking it but some things like the shorthand syntax you just showed me are a little tough to figure out at first. Thanks again!
The armor pieces dont act like the thighboots.
I can do this for thighboots:
AddItem(new ThighBoots(0x901));
But the armor doesn't seem to have this option.
What can I do to this line or after it to set hue for the item?
AddItem(new FemaleLeatherChest());
And thank you thank you thank you for...
Can someone help me with what methods to use to dye armor while i'm equipping my mobile? The thighboots just take an argument in the item but the armor isn't working the same. So I assume there's a method for this but I can't seem to find it.
Where he says to do this....
3. Now you'll need to also open up your OrbServer.cs within Visual Studio. You will be adding an argument to the "ChannelServices.RegisterChannel(chan);" line. It will look like this:
ChannelServices.RegisterChannel(chan, true); //register channel
Try just adding...
I'm using HealChance like this and it works fine. I like that they don't always get the heal off as they would if I just adjusted Hits.
public override double HealChance { get { return 1; } }
Run through this and it did the build without error after a fix from above.
Now when I try to start my server i'm getting the below errors
It seems to just be with the DarkKnightCreeper file but I'd like to keep it. Any suggestions?
[Persistance]: An error was encountered while loading a saved...