Recent content by TAChuck

  1. TAChuck

    Pitch Dark Lightlevel

    Thank you very much! I must say that having a the staff ring with Nightsight didn't helped my case... But your help helped me to know that I was at least on the right track!
  2. TAChuck

    Pitch Dark Lightlevel

    Hello guys! My goal is simple, but I feel it's not so easy to do: I want nights to be pitch dark.... like really really dark. I thought it was enough for me to modify "public const int NightLevel = 12;" in LightCycle.cs, but the value of darkness does not seem to exceed 30, which is not enough...
  3. TAChuck

    Hello from Canada

    Greetings fellow canadian!
  4. TAChuck

    RPG Freeshards - What do you expect?

    I'm not use for that kind of discussion in english, but I'll do my best to express my opinion on the subject. Story (more of a novel or short or both?) I don’t know if you are speaking about the Lore of the World, or the story of the animations for the players, but here’s what I have to say on...
  5. TAChuck

    Failed Backup because of an Access denied

    Even that didn't seem to work :(. I moved my server in the Documents and that seems to fix it for know.
  6. TAChuck

    Generate a gump from a List<T>

    Thank you! That is the information that I needed. I'll let you know If I can make it work!
  7. TAChuck

    Failed Backup because of an Access denied

    Hello there! When I save my world, I know get this error on my console : save 15:36:42 WARNING: Automatic backup FAILED: System.IO.IOException: L'acc?s au che min d'acc?s 'C:\Projets\vieuxmonde\Saves' est refus?. ? System.IO.Directory.InternalMove(String sourceDirName, String destDirName...
  8. TAChuck

    Generate a gump from a List<T>

    Hello guys! I think I might need your advice. I have a list of string attached to a player that I use for a custom titles system : Now, I'm trying to make a menu where the player can choose which Title he wants to show on his paperdoll. I know from the WhoGump that something like this is...
  9. TAChuck

    Reapetable Timer

    For a first try, I made a list to see If I were able to make It work. And It seems to work! So here's what I did, If someone need something similare : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Server.Engines.XmlSpawner2; namespace...
  10. TAChuck

    Reapetable Timer

    Well, after reading your post, I went on to read about it! It took me a couple of try, but I managed to write a class using Arrays (a JaggedArray). So, know I understand them enough to work with them!
  11. TAChuck

    Reapetable Timer

    This is a bit more advance for me, since I never worked with dictionaries or lists before, but that might be a great opportunity to do it. It is by doing difficult things that you become better! The strange thing about this Timer is that I need to be able to set a different TimeSpan on some...
  12. TAChuck

    Reapetable Timer

    If it can help other people, here's what I did: I added this timer to my attachment : //Method to start the timer public void DoTimer() { if (m_Timer != null) m_Timer.Stop(); m_Timer = new InternalTimer(this); m_Timer.Start()...
  13. TAChuck

    Reapetable Timer

    So! As advised I created an internal timer for my attachment. I added a statement that look if the player is in map.internal or not. Now everything work. Thanks for the help!
  14. TAChuck

    Reapetable Timer

    Thank you, that worked pretty well! Is there a easy way to stop the timer when a player is logout?
  15. TAChuck

    Reapetable Timer

    Hello guys! So, I have this Xml Attachment that I'm using for a leveling system "a la" RPG, with levels and xp, attach to every player. I want this Attachment to have a Timer that give a amount of xp every x minutes. But I'm not quite sure how to do this, since I'm fairly new to coding. I...
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